34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Updated player preview idle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some decor prefabs missing from asset bundles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added delta update capability to protobuf lib
Ticks are delta'd
Added Rust.Data.Test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time)
Touched ocean and river shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unified some bush prefab settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added convar to toggle the shadow casting behaviour of the sun
 
                
                
                
                
                
             
         
        
            
            
            
                
                map costs 1 paper instead of 5
fixed not being able to bandage other players
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed fire doing less damage to other objects based on what surface it was sitting on
 
                
                
                
                
                
             
         
        
            
            
            
                
                slightly increased starting calories
 
                
                
                
                
                
             
         
        
            
            
            
                
                SpeedTree billboard shadow casting toggle editor tools
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a bug with the bandage viewmodel giving a warning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Limit shadow distance to 50 when cascades are disabled to prevent RUST-826
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for crafting menu blueprints all showing wooden arrow description
Fix for UI notifications missing when reconnecting to a server after disconnecting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated facepunch.system with github version
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed List.Compare handling nulls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include client version (changeset) when disconnecting because of an exception
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                webrcon chat messages
added chat.tail (json)
added chat.search (json)
chat messages contain user's steamid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Commiting merged changes from the new Player animation system
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated water barrel model
added peacekeeper mode to sentry
556 stacks to 100
fixed itemicon generation scene not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                temp fix for waterbarrel LOD's
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                water dispenser gibs, and the LODs should be there now. 
 
                
                
                
                
                
             
         
        
            
            
            
                
                chocolate, cans of food, empty cans of food all stackable to 10
 
                
                
                
                
                
             
         
        
            
            
            
                
                gibs meta and lods /try numero two
 
                
                
                
                
                
             
         
        
            
            
            
                
                finally fixed water barrel LOD's and added gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed heli gibs being destroyed by flames
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Door barricades models, LODs, COLs, Gibs
No entities yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Door barricade prefabs setup
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated sleeping anim to previous raised version
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed standalone compile error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added extra collider mesh for metal facemask
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated procmap benchmark scene to latest world generation
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed sentry not targeting some items in peacekeeper mode
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                improved the walk/jog animations to look more natural
fixed a bunch of animations that were missing events (footsteps / jumping / wounded/ etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                human meat is salty
charcoal stacks to 1000
added fishtrap and fish
reactive target is cheaper and resets on its own after 6 seconds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main/mix-polish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NoShadows benchmark