30,769 Commits over 3,867 Days - 0.33cph!
Quickfixed superspec on a bunch of clothing.
Fixed a regression that tree prototypes wouldn't get set up the second time you join a server
Removed some cancer from the menu scene.
Activated deferred shader override to support specular occlusion
Modified all Standard terrain shaders to new lighting model StandardRust
Added occlusion to terrain shader from composite normal map; used for ambient and light specular term
Settled on specular color instead of specularity
Improved ultra low quality level-of-detail for non-pvt path; now closer to textured version
Legacy parallax view vector on all terrain shaders; only affects pvt and legacy
Updated NormalMapProcessor to include occlusion; updated normal+height_generated to match placeholder occlusions
Updated atlas generator to include occlusion; generated new atlas texture
Added shader includes for StandardRust lighting model to add support for specular occlusion
Added deferred shader override with specular occlusion modifications (not active yet)
Added placeholder occlusion maps
first person hand2hand combat animations
fix for kill being called twice on BaseCorpse
Set animal max health. (Thanks helk)
fixed animals not giving resources when hit
added some maxhealth stuff for animals for zon
Restored metabolism changes overwritten in the weapons merge.
Fixed gathering (probably)
fixed impact effects not working for melee - merge to main
Fixed PrefabPreProcess disabling every prefab
RustBuilder - always try to retry failed builds
Touched a bunch of prefabs
forgot to commit this missing prefab for the wolf run attack.
Fixed bugs with PrefabPreProcess prefabs being removed on level change
Fixed ServerConsole not shutting down cleanly
Disabled aligning animals to slope.
tool cupboard is now destroyable
Merged weaponrefactor into main
added the guts of the Unity calibration scene to help visually debug our shit.
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
Time of Day update to 2.3.3 prerelease 3
Reduced terrain checksum spam
Updated water to latest version
Enabled solid ground color in reflection cubemap and ambient light
Disco flare fix for the testlevel.
eating animations for boar / stag / bear / wolf
Fixed all the whack tree LODs. More ground texture wips.
Improved how AISense detects corpses.
BaseAnimal no longer hides it's public properties under a server CC flag.
AISense now searches using type comparison.
Hammer sounds and sound tweaks
Updated water to the latest version
Updated custom sky prefab
Time of Day update to 2.3.3 prerelease 2
Animal partol values no longer using defaults.
Merged remote logging fixes.
Checking in wood set pieces and updated prefabs