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30,769 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Quickfixed superspec on a bunch of clothing.
10 Years Ago
Sand rock fixes.
10 Years Ago
Pipe_A PBR tweaks
10 Years Ago
Fixed a regression that tree prototypes wouldn't get set up the second time you join a server
10 Years Ago
Removed some cancer from the menu scene.
10 Years Ago
Activated deferred shader override to support specular occlusion Modified all Standard terrain shaders to new lighting model StandardRust Added occlusion to terrain shader from composite normal map; used for ambient and light specular term Settled on specular color instead of specularity Improved ultra low quality level-of-detail for non-pvt path; now closer to textured version Legacy parallax view vector on all terrain shaders; only affects pvt and legacy
10 Years Ago
Updated NormalMapProcessor to include occlusion; updated normal+height_generated to match placeholder occlusions
10 Years Ago
Updated atlas generator to include occlusion; generated new atlas texture
10 Years Ago
Added shader includes for StandardRust lighting model to add support for specular occlusion Added deferred shader override with specular occlusion modifications (not active yet)
10 Years Ago
Added placeholder occlusion maps
10 Years Ago
Rock biome tint fix.
10 Years Ago
first person hand2hand combat animations
10 Years Ago
Hatchet sounds
10 Years Ago
fix for kill being called twice on BaseCorpse
zon
10 Years Ago
Set animal max health. (Thanks helk)
10 Years Ago
fixed animals not giving resources when hit added some maxhealth stuff for animals for zon
zon
10 Years Ago
Restored metabolism changes overwritten in the weapons merge.
10 Years Ago
Fixed gathering (probably)
10 Years Ago
fixed impact effects not working for melee - merge to main
10 Years Ago
Touched some prefabs
10 Years Ago
Fixed PrefabPreProcess disabling every prefab RustBuilder - always try to retry failed builds Touched a bunch of prefabs
10 Years Ago
forgot to commit this missing prefab for the wolf run attack.
10 Years Ago
Fixed bugs with PrefabPreProcess prefabs being removed on level change Fixed ServerConsole not shutting down cleanly
zon
10 Years Ago
Disabled aligning animals to slope.
10 Years Ago
Fixed EnvSync error
10 Years Ago
tool cupboard is now destroyable
10 Years Ago
Protocol++
10 Years Ago
Merged weaponrefactor into main
10 Years Ago
added the guts of the Unity calibration scene to help visually debug our shit.
10 Years Ago
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
10 Years Ago
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
10 Years Ago
Time of Day update to 2.3.3 prerelease 3
10 Years Ago
Reduced terrain checksum spam
10 Years Ago
Updated water to latest version Enabled solid ground color in reflection cubemap and ambient light
10 Years Ago
Disco flare fix for the testlevel.
10 Years Ago
eating animations for boar / stag / bear / wolf
10 Years Ago
Backup commit.
10 Years Ago
Fixed all the whack tree LODs. More ground texture wips.
zon
10 Years Ago
Improved how AISense detects corpses.
zon
10 Years Ago
BaseAnimal no longer hides it's public properties under a server CC flag.
zon
10 Years Ago
AISense now searches using type comparison.
10 Years Ago
Hammer sounds and sound tweaks
10 Years Ago
Updated water to the latest version
10 Years Ago
Updated custom sky prefab
10 Years Ago
Time of Day update to 2.3.3 prerelease 2
zon
10 Years Ago
Animal partol values no longer using defaults.
10 Years Ago
running attack for wolf
10 Years Ago
Fixed dupe bug(s)
zon
10 Years Ago
Merged remote logging fixes.
10 Years Ago
Checking in wood set pieces and updated prefabs