branchrust_reboot/maincancel

33,112 Commits over 4,109 Days - 0.34cph!

11 Years Ago
Updated atlas generator to include occlusion; generated new atlas texture
11 Years Ago
Added shader includes for StandardRust lighting model to add support for specular occlusion Added deferred shader override with specular occlusion modifications (not active yet)
11 Years Ago
Added placeholder occlusion maps
11 Years Ago
Rock biome tint fix.
11 Years Ago
first person hand2hand combat animations
11 Years Ago
Hatchet sounds
11 Years Ago
fix for kill being called twice on BaseCorpse
zon
11 Years Ago
Set animal max health. (Thanks helk)
11 Years Ago
fixed animals not giving resources when hit added some maxhealth stuff for animals for zon
zon
11 Years Ago
Restored metabolism changes overwritten in the weapons merge.
11 Years Ago
Fixed gathering (probably)
11 Years Ago
fixed impact effects not working for melee - merge to main
11 Years Ago
Touched some prefabs
11 Years Ago
Fixed PrefabPreProcess disabling every prefab RustBuilder - always try to retry failed builds Touched a bunch of prefabs
11 Years Ago
forgot to commit this missing prefab for the wolf run attack.
11 Years Ago
Fixed bugs with PrefabPreProcess prefabs being removed on level change Fixed ServerConsole not shutting down cleanly
zon
11 Years Ago
Disabled aligning animals to slope.
11 Years Ago
Fixed EnvSync error
11 Years Ago
tool cupboard is now destroyable
11 Years Ago
Protocol++
11 Years Ago
Merged weaponrefactor into main
11 Years Ago
added the guts of the Unity calibration scene to help visually debug our shit.
11 Years Ago
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
11 Years Ago
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
11 Years Ago
Time of Day update to 2.3.3 prerelease 3
11 Years Ago
Reduced terrain checksum spam
11 Years Ago
Updated water to latest version Enabled solid ground color in reflection cubemap and ambient light
11 Years Ago
Disco flare fix for the testlevel.
11 Years Ago
eating animations for boar / stag / bear / wolf
11 Years Ago
Backup commit.
11 Years Ago
Fixed all the whack tree LODs. More ground texture wips.
zon
11 Years Ago
Improved how AISense detects corpses.
zon
11 Years Ago
BaseAnimal no longer hides it's public properties under a server CC flag.
zon
11 Years Ago
AISense now searches using type comparison.
11 Years Ago
Hammer sounds and sound tweaks
11 Years Ago
Updated water to the latest version
11 Years Ago
Updated custom sky prefab
11 Years Ago
Time of Day update to 2.3.3 prerelease 2
zon
11 Years Ago
Animal partol values no longer using defaults.
11 Years Ago
running attack for wolf
11 Years Ago
Fixed dupe bug(s)
zon
11 Years Ago
Merged remote logging fixes.
11 Years Ago
Checking in wood set pieces and updated prefabs
zon
11 Years Ago
Merged hunting wolves from animals branch.
11 Years Ago
New spear sounds and rock sound tweaks
11 Years Ago
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
11 Years Ago
running attack animations for the chicken / rabbit / stag
11 Years Ago
Sky, lighting and water tweaks. PBR ground texture wip files.
11 Years Ago
Switched noise generation backend to managed until native cross-platform issues are fixed (still running native in-editor for faster loading times)
11 Years Ago
Reverted RustNative