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106,433 Commits over 3,806 Days - 1.17cph!

9 Years Ago
backup
9 Years Ago
cleanup/missing files
9 Years Ago
beachside and underwater rocks backup
9 Years Ago
Fixed duplicated symbol in blendlayer shaders
9 Years Ago
underwater rocks do not use terrain projection
9 Years Ago
Fixed detail texture scaling for the new rocks
9 Years Ago
Dungeons rock LOD setup update
9 Years Ago
procgen rock swapping backup
9 Years Ago
Rocks LODs
9 Years Ago
Cloud Billboards added to Sky Dome and values tweaked.
9 Years Ago
Military_tunnel_1 prefab update
9 Years Ago
Scene2Prefab dungeons
9 Years Ago
merge from New_Rocks
9 Years Ago
merge from main
9 Years Ago
rock_cliff_a geometry polish dungeons rock switch old to new placeholder rock prefabs
9 Years Ago
merge from main
9 Years Ago
new sounds / particle effects for wounded animations
9 Years Ago
tweaked swimming and sprint animations.
9 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
9 Years Ago
Add local voice limiting to helicopter weapon sounds
9 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
9 Years Ago
new weather test scene
9 Years Ago
Delete unwanted sky dome
9 Years Ago
unfuck new billboards
9 Years Ago
Melee impact sound polish
9 Years Ago
Hatchet strike sound polish
9 Years Ago
m249 attack sound update
9 Years Ago
Small Sound bugfix
9 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
9 Years Ago
merge new clouds to main
9 Years Ago
removed conflict
9 Years Ago
Removed conflicts
9 Years Ago
Clouds Version 2:0
9 Years Ago
swimming cleanup, unified values for swimming/headunderwater
9 Years Ago
medium and small rocks
9 Years Ago
Fixed water refraction back projection in GL/OSX
9 Years Ago
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
9 Years Ago
Sign exploit fixes
9 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
9 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
9 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
9 Years Ago
Updated custom speedtree shaders to 5.3
9 Years Ago
More fixes for lag exploits (RUST-315)
9 Years Ago
Replaced obsolete material block calls
9 Years Ago
Updated standard brdf to 5.3 (needs complete shader reimport)
9 Years Ago
RUST-196 - this is the proper fix
9 Years Ago
merge from main
9 Years Ago
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
9 Years Ago
RUST-43 - Added missing surface params to colliders
9 Years Ago
RUST-196 - attempting to fix