128,919 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Barren prefab mountains no longer spawn in the desert (now behave identical to prefab mountains on normal maps)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Barren now has harbors, oil rigs and water wells
 
                
                
                
                
                
             
         
        
            
            
            
                
                wheel kill and better lerping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Take server identity into account when determining the default seed (easier to run multiple instances on the same hardware without getting identical maps)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed large monuments and prefab mountains on smaller maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Ensure the Controls UI display selects the correct control method when opening
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] oops - checked in by mistake
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] WIP teleport with rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update 'branding' script less frequently
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LightLOD to shadow casting lights in monuments (Airfield, Launch Site, Military Base, Compound)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Wip white list player option
 
                
                
                
                
                
             
         
        
            
            
            
                
                VideoOut audio support
video.record test command - saves game to mp4 (not really fast enough for live gameplay capture)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                small optimisation to OBB.ToBounds
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] [UI] Quick fix for VitalInfo.cs causing periodic layout rebuilds. Will implement a more thorough fix shortly (removal of runtime formatting for strings). Fixed some minor item icon property inconsistencies and added all item icons to sprite atlas via packing tag.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [Audio] Checking in before switching to optimisation tasks
 
                
                
                
                
                
             
         
        
            
            
            
                
                slightly reduced the overhead of the performance UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Correction for the Controls B/Building display
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added child canvas components to pie menus to help reduce layout rebuild time.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added arid biome checks to giant excavator
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Set Options/Settings to open on the previously opened page, rather than always open at the initial one.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed RF broadcaster clipping through walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow items to be deployed under water barrel
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                start/stop work, belt work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized native path for WaterSystem.GetHeight; now over 5x faster
Optimized native path for WaterSystem.GetHeight array; now over 10x faster
Added managed fallbacks
Updated x86_64/RustNative.dll
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Ship progress.
Light fixture tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Info command, run things on the right thread
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update indexed position using MessageType.EntityPosition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't create gibs while scrubbing
Destroy all gibs when scrubbing
Updated testdemo
Don't show loading screen when dying/respawning in demo
Fixed effect recycling when scrubbing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recycle effects when scrubbing
Don't create effects when scrubbing
Don't process signals when scrubbing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setup, connecting, and handling commands
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                UI, Timeline, keyframes, scrubbing
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                More mats.
Tweaked AO down so that it doesn't halo around characters.