128,923 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                More mats.
Tweaked AO down so that it doesn't halo around characters.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cargoship material pass and unused file cleanup.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added Rust.Demo (decoupling demo shit from network shit as much as possible)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Panini projection to BaseSceneSettings
Smoother SSR ramping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cargoship conversion WIP.
 
                
                
                
                
                
             
         
        
            
            
            
                
                read/write enabled on some collision objects for navmesh generation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed easter overlay in demos
Fixed team overlay in demos
Fixed showing wrong vitas in demos
Fixed compass not working in demos
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11]  platform overrides for the very large cloud/star textures (stars was 1.5GB due to default settings not being compressed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2408] Fixed floating bota bag on xbox 2nd attempt
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added strict conditions to set text and text colour on HUD base stats. Adjusted canvas components settings on HUD for optimisations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for losing cursor on InGameOptions carousel when spamming between tabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made DeferredMeshDecal obsolete
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2432] Guard and bandit guards will now reset hostile timer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stipped out decal system (apart from DeferredDecal component)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted unused components
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a bespoke terrain to the world_revamp test level, and some dressing to show the new assets
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Removed rectmask2d from chat box. Removed debug log from chat entry.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] New hint strings for the Connected Players screen, and fixed the popup on selecting a player not showing their name correctly.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] merge from d11 main. NB: since updating, getting a gpu memory OOM trying to allocate 2GB(?!) but everything seems to continue ok regardless.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Fixes mic detect code on PS4
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Added Language translation options
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Temp hack to prevent military tunnel selection in map generation
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed continuous layout rebuild every frame on in-game options menu. Fixed missing profiler sample pairing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Cosmetic tweaks to JoinGame + Options menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] When toggling GodMode on, also refill health/hunger/thirst.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Performance test - stripped map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reworked out of bounds volumes at Outpost because flying machines now exist 
compound scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2438] Fixed issue with head look
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed accidently pressing "Create Team" while dropping items on low resolutions
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] win64 switched to use old unity input system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the weekly game breaking typos
 
                
                
                
                
                
             
         
        
            
            
            
                
                True size cargoship map marker
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Rest of miltunnels conversion.
S2P.
Lightfab fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Headset remove/insert and IsMicrophoneConnected working on XBox One
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [Audio] Fixes another crash situation where an ophaned DeviceManager class could be left still registered for device remove/insert callbacks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Buncha cull distance fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Fixes the dreaded heap corruption caused by inserting/removing headset & mic