113,167 Commits over 3,928 Days - 1.20cph!
Restored -nosteam switch (for benchmarks)
Reduced cave prevent building volumes
Structer high external gate terrain placement (RUST-1367)
Fixed grenade damage through walls (Rust-1466)
Fixed halterneck icon rendering (missing PropRenderer)
Can manually re-render inventory icons
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fixed overlapping UVs on the ak47 viewmodel / worldmodel
tweaked m92 worldmodel positioning
Item Store shows additional media from Workshop entry (at a broken aspect ratio)
ikari vertex painter script files
Wooden pallets models/LODs/Textures/Prefabs
Cardboard boxes models/LODs/Prefabs
Added culling volumes to military tunnels
Workshop icons are supersampled,, slightly better lighting
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
Harbor_1 vertex painting grounds
Reworked concrete_b and g to work with new 4way material
Added pudlles_a textures, gravel&debris textures
Reworked dockwalls to exclude grounds (now placed separately)
Rotated c4 in viewmodel, updated prefab
Try building bundles without DisableWriteTypeTree
Updated to latest Facepunch.Steamworks
Fixed signs not loading after server restart
static prop version of the players shelf
Harbor_1 misc
Junk piles models/LODs/COLs/Textures and prefabs
Fixed mesh pop in (cave_large_medium + cave_large_hard)
TerrainCheckGeneratorVolumes fix
Converted some updated skins to the new download system
Fixed SavasIsland and SavasIsland_koth issues
Fixed Wood Storage Box skins pretending they're for the Large Wood Storage
bunch of fixes for thrown objects
proper orientation/sticking, obeys deploy delay
satchel requires 1 rope
protocol++
ladder rope cost reduced
floor grill cost reduced
prison gate cost reduced
prison wall cost reduced
chainlink fence cost reduced
chainlink gate cost reduced
shopfront cost reduced
metal bars code reduced
armored bars cost reduced
wood bars cost reduced
embrasure a cost reduced
embaruse b cost reduced
salvaged tool blade cost tripled
can now find turret parts, stack of hqm and stacks of pipes in green boxes - no more sewing kits
wood boxes no longer produce barrel contents
slightly higher metal frag count from worst-case barrel drop
slightly more techparts when found
slightly more roadsigns when found
codelock no longer unlocks when first entering a code, just whitelists you (QoL)
codelock remove icon changed
thrownweapon.cs now triggers throw anim directly
deploy/repeat changes to charges
charge animators updated (bools removed)
Readded blueprints, restored old menu music, buffed crossbow, everyone spawns with ak
Updating items from v2 respects texture resize rules (instead of limiting all to 1024)
Fixed a rapid fire exploit
Fixed httpimage's not showing when loading from cache
Added server side weapon firing rate verification to BaseLauncher as well