112,216 Commits over 3,928 Days - 1.19cph!
Female model mesh replacement code (applied to tshirt)
Merged latest 5.4 shader and water fixes
Fixed AO intensity not working due to opts
Perf.Playermodel models wear random clothes
Fixed player preview
Female model shit
Load balancer takes more time when queue backlog increases
Player skin sets reworked
Skin shader defines colour directly (doesn't use lookup)
Fixed cargo plane's propellers not fading into fog (#634)
Asian head variation + materials
Basic tooltip functionality
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
LoadUI frame pause so scenes are proper loaded
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
Theory: Unity doesn't like scenes with fullstops in their name
Compile fix (CLIENT && !SERVER)
Test: Don't check isSpawned when verifying the entity state while loading a save
Test: Set isDestroyed at the end of the entity deletion
Old hapis on main again, for now.
Actually, let's not cause a premature Hapis wipe.
Random mat tweaks.
Slightly increased SSAO radius, so that it doesn't black all over our grass as much.
Made some placeholder crapsset store cars not be all toy-sized.
Made Hapis run prefab sky dome.
Undo Sky Dome.prefab change.
merge from hapis (includes some stuff picked up from dungeons earlier)
Include UI scenes in bundles
BP count on category buttons
Added new materials to skin list
Updated spawn masks for new layout.
Compile fix (CLIENT && !SERVER)
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted)
Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads