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121,138 Commits over 4,018 Days - 1.26cph!

8 Years Ago
Prewarm memory pool of certain extremely common types
8 Years Ago
Scientists no longer drop 1000 LR300 weapons (Temp loot table fix for Staging playability)
8 Years Ago
Merge from main
8 Years Ago
Optimized memory pool size for networkables and entity links
8 Years Ago
Rebuilt Facepunch.Network
8 Years Ago
FindInGroup editor safeguards
8 Years Ago
Fixed some memory pooling related issues
8 Years Ago
gas station damage pass wip
8 Years Ago
If ai_dormant is on, only tick metabolism simulation on agents that are active.
8 Years Ago
Merged from ai branch to main
8 Years Ago
Yet another merge from main
8 Years Ago
Added terrain atlas generator ability to load non-read/write textures Switched all terrain4 textures to non-read/write
8 Years Ago
Fixed a small if server check for client compile.
8 Years Ago
Merged from main
8 Years Ago
Supermarket scene setup
8 Years Ago
Packed all materials depending on terrain4 textures Packed a few rock and prop materials + recycler
8 Years Ago
Fixed shader packed map labels
8 Years Ago
Added packed version of standard-specular shader Fixed packing getting flat specular when scaled up Keywords permutation parity between metallic and specular shaders
8 Years Ago
Supermarket counter
8 Years Ago
Immediately kill agents on spawn if they we can't produce a navmesh area that support them (DynamicNavmesh specific).
8 Years Ago
A bit of cleanup to make Dynamic Navmesh work properly again.
8 Years Ago
Packed some larger materials
8 Years Ago
Fixed specular not driving packed map size
8 Years Ago
Merged from main
8 Years Ago
Agent spawn related improvements.
8 Years Ago
Packed props/large_industrial_props and props/office_furniture materials
8 Years Ago
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8 Years Ago
Server compile fix
8 Years Ago
Fixed stray "virtual" in EntityLink
8 Years Ago
Fixed duplicate editor entity BuildName from previous merge
8 Years Ago
Moving to a new branch
8 Years Ago
Subtracting gc_optimizations
8 Years Ago
Added LOD mesh swapping support to StagedResourceEntity Fixed ores using the wrong mesh in the distance when partially broken
8 Years Ago
Reduced texture footprint for water_bottle and de_cactus Packed fuel_tank and forklift
8 Years Ago
Paper map now despawn in 5 minutes down from 20 minutes.
8 Years Ago
Updated / fixed multiple item descriptions Building blocks no longer share descriptions
8 Years Ago
updated smallbackpack albedo texture
8 Years Ago
Merge from gc_optimizations
8 Years Ago
Merge from main
8 Years Ago
Fixed fireball prefab path warning Fixed hacky workaround in fireball entity code to reference the spread entity
8 Years Ago
Merged from main
8 Years Ago
Added packed research table and bone armor to test osx bundles
8 Years Ago
Tweaked packer and tools
8 Years Ago
Fixed occasional culling errors when flying around Added culling show stats to profile collection occupancy Adjusted culling collection preallocation for less waste Removed time delay from first occludee visibility check
8 Years Ago
Profiling
8 Years Ago
Fixed culling errors when rejoining a server
8 Years Ago
Fixed occludees visible when registered to an invisible cell
8 Years Ago
Typo fix
8 Years Ago
Added pooling to ColliderGroup / RendererGroup / FoliageGroup (eiliminates GC allocs) Eliminated a 20B GC alloc from RendererKey.GetHashCode (ShadowCastingMode boxing)
8 Years Ago
Fixed culling debug randomly disappearing