reporust_rebootcancel

121,138 Commits over 4,018 Days - 1.26cph!

8 Years Ago
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8 Years Ago
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8 Years Ago
BoneFollower profiling
8 Years Ago
Eliminated GC allocs from BaseEntity.UpdateParenting
8 Years Ago
Updated multiple descriptions Phrases
8 Years Ago
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8 Years Ago
Enabled biome tint on lowest high external lod (no mask)
8 Years Ago
Merged from main
8 Years Ago
More work on Navmesh Links.
8 Years Ago
Added packed version of rust/std-terrainblend Packed rock _cliffs_atlas and road_ground_layer (dependencies) Added keyword for biome mask texture + added to mats using it + updated shaders Split some rock occlusion from diffuse (terrainblend now uses separate) + updated mats
8 Years Ago
gas station final interior mesh - LODs/COLs scene update
8 Years Ago
Tweaked EntityLink default capacity
8 Years Ago
Runtime error fix
8 Years Ago
Optimized MaterialColorLerp
8 Years Ago
gas station final exterior meshes - LODs/COLs
8 Years Ago
bradley kills people when it hits them at high velocity better speed zone obedience bradley aims at chest/head instead of feet with coax proper collision with bradley and players/c4/rockets
8 Years Ago
Supermarket floor and wall damage
8 Years Ago
Merged from main
8 Years Ago
More work on improving navmesh links.
8 Years Ago
Supermarket shelves prefab / supermarket dressing and scene setup
8 Years Ago
merge from main
8 Years Ago
new layer for vehicle movement vehicle speed zones
8 Years Ago
RenderInfo debug tool no longer duplicates materials when called
8 Years Ago
Disabled PlanterBox, EmissionToggle, LaserBea, FlashlightBeam and VendingMachineScreen material adjustments since they were all leaking materials / memory
8 Years Ago
Removed TransformEx.FindChildren since it's super inefficient and now unused
8 Years Ago
Fixed material / memory leak from mining quarries
8 Years Ago
Eliminated GC allocs from MaterialColorLerp.RefreshRenderers Eliminated GC allocs from PlantEntity.UpdateSkinParameters (called from PostNetworkUpdate)
8 Years Ago
Merged from main
8 Years Ago
Navmesh Link improvements
8 Years Ago
Packed train track and wagon material set (8 materials)
8 Years Ago
Fixed case where material packer ignores maps that match perfectly Fixed ignoring non-opaque materials for texture usage report
8 Years Ago
Re-enabled dynamic batching (too many changes on staging this week, let's compare again next week)
8 Years Ago
Profiling
8 Years Ago
Profiling
8 Years Ago
Eliminated needless group creation when trying to destroy an empty network group on the client
8 Years Ago
Eliminated GC allocs from BaseNetworkable.NetworkDestroy
8 Years Ago
Packed high external wall LOD material
8 Years Ago
Disabled detail layer in high external stone wall
8 Years Ago
Just use prefab name on the client in Entity.ToString() to avoid GC allocs
8 Years Ago
Eliminated GC allocs from MaterialReplacement
8 Years Ago
Eliminated GC allocs from ItemContainer.Load
8 Years Ago
Fixed metallic scale in metal_beam_b_refinery_lod (e.g. large furnace)
8 Years Ago
Compile fix
8 Years Ago
Adjusted some memory pool sizes
8 Years Ago
OnInventoryChanged profiling
8 Years Ago
Fixes to avoid Material.SetPassUncached + touched all rust/std shaders
8 Years Ago
gas station damage pass end
8 Years Ago
Fixed Server.DestroyNetworkable not calling Networkable.Destroy when returning networkable to pool
8 Years Ago
Disabled dynamic batching (experiement)
8 Years Ago
Merge from gc_optimizations_2