112,069 Commits over 3,928 Days - 1.19cph!
Building deployable prefabs
Removed some un-needed errors
Don't receive voice chat when dead
Large water catcher is researchable
Fixed using blueprints as ammo
Fixed invisible collectables (placeholder models)
Fixed skin ambient lighting
Water2 parity changes from before; improved distant fog
fixed semi auto rifle ironsight offset
updated loot tables
updated icon for semi auto rifle
protocol++
Fixed rock particles from colliding with player collider
Fixed missing textures on key lock
Moved secret debug keys to console commands (lookingat, noclip. debugcamera, drawcolliders)
Holmzy's Law: When admins give items, announce it to the whole server in chat
road_decal textures
road asphalt textures
Updated crash reporter URL
Improved a bunch of shitty crap areas. Removed baddie asset store radtowns in preparation for our own.
PrefabPrepare - check for nulls
fixed orientation problems with the wakeup animation
setup the worldmodel for the semi_auto rifle
Fix for NRE when not on a branch
SpeedTree parameter updates for 5.3
Stone, wood worldmodel fixes
fixed railroad tracks objects interupting procmap loading
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
Removed voice notifications on HUD
Voice networking tweaks
Added local player voice indicator
railroad tracks models/LODs/Textures and dungeons update
Fixed test cave messing up CraggyIsland
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
Fixed viewmodel scene button errors
Fixed bug report help not showing on new branch name