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106,112 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Added vm stone pickaxe anims & anim events
10 Years Ago
Updated sedimentary Rock files
10 Years Ago
Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center Roof ceilings for each type of skin Closing holes and gaps on thatched skin as well as possible Fixed armored window and window frame not being the correct size. Metal window bar reset xform, scale was fuxxed Other smaller things..
10 Years Ago
improvements to the 3rd person bow animations ( idle / walking / runngin )
10 Years Ago
Fixed ragdolls spawning weird Ragdolls are less spazzy Player preview in inventory menu displays genes properly Player corpses inherit genes properly
10 Years Ago
Added Sedimentary rock detail textures
10 Years Ago
Added sedimentary rock set
10 Years Ago
Megs icons
10 Years Ago
Head mesh fix
10 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)
10 Years Ago
More AI profiling Server performance fixes Fixed skinnedMesh error
10 Years Ago
Head mesh randomising
10 Years Ago
Temp debug stuff
10 Years Ago
Head texture swapping based on steamid
10 Years Ago
Added specular/smoothness to the skin shader, tweaked for more skin colour variation
10 Years Ago
Stone pickaxe view and world model with LODs.
10 Years Ago
Minor iceberg spawn filter fix
10 Years Ago
Strip Unity / ST tree component from server builds Greatly reduced serverside tree collider counts
10 Years Ago
Rock & cliff prefab finalization 1/2
10 Years Ago
Added conditional logic for all roof blocks
10 Years Ago
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
10 Years Ago
Skin colour is based on steamid
10 Years Ago
Fixed a case where wall pieces would spawn a corner meshes through T connected walls (for all remaining wall pieces) Added conditional models for wall.low top tier
10 Years Ago
Fixed repeating pattern on stone roof Fixed a case where wall.low pieces would spawn a corner meshes through T connected walls
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.stone).
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.wood).
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.metal).
10 Years Ago
Added conditional meshes for metal wall.low and metal foundation blocks
10 Years Ago
Conditional meshes fully working for stone and toptier foundation blocks - lots less overdraw :3
10 Years Ago
Improved stone textures readability even more
10 Years Ago
made some improvements to the 3rd person pistol animations.
10 Years Ago
Skin tweaks
10 Years Ago
Experimental skin shader
10 Years Ago
Added server.npctickrate
10 Years Ago
Changed fog mode in procedural map
10 Years Ago
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10 Years Ago
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10 Years Ago
made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
10 Years Ago
Atmospheric improvements, scene stuff and file cleanup.
10 Years Ago
Fixed iceberg spawns
10 Years Ago
Updated all TestLevel bakes
10 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
10 Years Ago
Twig rooftop polish (with alpha masked hay textures) Closed meshes wall.corner stone, wood Added conditional models for wall.low corners Prefab material ID fixes, cleanup
10 Years Ago
Updated game manifest
10 Years Ago
Reorganized some decor folders
10 Years Ago
Fixed resources spawning on cliffs
10 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
10 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
10 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
10 Years Ago
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