128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                updated viewmodel scene with rock anim
                
                
                
                
             
         
        
            
            
            
                
                Mesh blend shader cleanup
                
                
                
                
             
         
        
            
            
            
                
                Added spawnpoints (temporary)
Made Sleeping player movement better
Added crafting logic
Added crafting UI
Added player respawning after death
Fixed player feet offset stupidness
Fixed network group not reconfiguring when spawning into sleeper
Fixed position smoothing being fucked in low fps
Undone fall logic
                
                
                
                
             
         
        
            
            
            
                
                Fixed splat UV calculations
                
                
                
                
             
         
        
            
            
            
                
                Mesh blend shader tweaks and fixes
                
                
                
                
             
         
        
            
            
            
                
                Moved all benchmarking to TerrainGenerator
Added BENCHMARK ifdefs to TerrainGenerator
Multiple tweaks and fixes for TerrainBlend
Added TerrainBlend setup to TerrainGenerator to reuse the splatmap and heightmap arrays
Added SpawnHandler setup to TerrainGenerator to reuse the splatmap array
                
                
                
                
             
         
        
            
            
            
                
                -last of the prone animations;
                
                
                
                
             
         
        
            
            
            
                
                Fixed mesh blend shader terrain texture "boiling" if far away from the coordinate origin
Major texture mapping quality improvements
                
                
                
                
             
         
        
        
            
            
            
                
                TerrainUV frac call is no longer needed, so let's save those instructions
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.0.7
                
                
                
                
             
         
        
        
            
            
            
                
                Added terrain tangent equation
                
                
                
                
             
         
        
            
            
            
                
                Fixed normal mapping
Optimized fade value calculation
Added blend offset parameter
                
                
                
                
             
         
        
            
            
            
                
                Switching to different protobuf library (test)
Network messaging evolving to reduce gc, increase flexibility
                
                
                
                
             
         
        
            
            
            
                
                Added item module, wearable
Added red jacket
Added clothes textures
Wearables now get networked to other players
Can add stuff to wearables section of HUD
Should rebuild model on clothes swap
Added debug third person mode (F3)
                
                
                
                
             
         
        
            
            
            
                
                Use spawn handler spawn points in levels that allow it
                
                
                
                
             
         
        
            
            
            
                
                Don't re-load the HUD when running the HUD level through GameSetup
Added player preview to the inventory menu
Added CameraEx (modifys the ambient light rendering for camera)
Added SingletonComponent MonoBehaviour base
                
                
                
                
             
         
        
        
            
            
            
                
                Improved singleton base class
                
                
                
                
             
         
        
            
            
            
                
                Made the spawn handler use the new singleton base class
                
                
                
                
             
         
        
            
            
            
                
                Made the spawn handler load all its prefabs from the resources folder
                
                
                
                
             
         
        
            
            
            
                
                Added support for LOD models
Made the water more fucked
Made the blood effect more obvious
                
                
                
                
             
         
        
        
            
            
            
                
                Prepared the spawn handler for networking
Was forced to merge
                
                
                
                
             
         
        
        
            
            
            
                
                eoka pistol animations ( attack / deploy )
                
                
                
                
             
         
        
            
            
            
                
                Added script to clear the color buffer in the first frame, after that only clear the depth buffer (see ClearFirstFrame.cs for the purpose of this)
Changed camera prefab far clip plane to 4000
Reverted the procedural scene camera far clip plane to the camera prefab default
                
                
                
                
             
         
        
            
            
            
                
                Correctly marked Eoka pistol normal maps as normal maps
                
                
                
                
             
         
        
            
            
            
                
                Where did those come from? I don't think they should be in here
                
                
                
                
             
         
        
            
            
            
                
                Added ConVarChanged event
Setting bool convar accepts more logical input
Updated DFGUI to latest
Added settings overlay (F2)
                
                
                
                
             
         
        
            
            
            
                
                Switched Network from Packets to Messages (removed Packet)
 - A bit more generic
 - Uses Streams instead of Data[]
                
                
                
                
             
         
        
            
            
            
                
                Changed message to not be derived from Stream. That was a stupid idea.
                
                
                
                
             
         
        
            
            
            
                
                -tweaked some of the player animations
                
                
                
                
             
         
        
        
            
            
            
                
                Added InstanceCounter utility class
Fixed console stuff not being echo'd
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed resource_ore_metal prefab name
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed light source culling mask warning
                
                
                
                
             
         
        
            
            
            
                
                Added launcher info to EAC launcher
                
                
                
                
             
         
        
            
            
            
                
                Added server_bounds prefab
Fixed server nullref error when client disconnect
Added component comments component - allows us to leave comments on prefabs
                
                
                
                
             
         
        
            
            
            
                
                Server entities should be destoyed using Kill() (!)
Player dies when outside ValidBounds
Entities get removed when outside ValidBounds
                
                
                
                
             
         
        
            
            
            
                
                Made the test level use a custom water prefab and material so that we could reimport the Unity Standard Assets without breaking everything
                
                
                
                
             
         
        
            
            
            
                
                Added water to the procedurally generated scene
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed water specular highlight in procedurally generated scene
                
                
                
                
             
         
        
            
            
            
                
                Fixed water specular highlight in test scene
                
                
                
                
             
         
        
            
            
            
                
                Fixed FindPrefabNames on Windows