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124,006 Commits over 4,171 Days - 1.24cph!

11 Years Ago
merge from main
11 Years Ago
Sleeping bag rename dialog/menu/rpcs Sleeping bag timer
11 Years Ago
New normal map for the new terrain dirt.
11 Years Ago
bugfix for disabling save on genericspawned items
11 Years Ago
Added more native noise backend logging
11 Years Ago
Finalized 3 new ground textures.
11 Years Ago
Missing files.
11 Years Ago
Fixed server compilation (EffectRecycle)
11 Years Ago
Testlevel.
11 Years Ago
Initial version
11 Years Ago
Log noise fallback message if in safe mode as well
11 Years Ago
Cherry picked commit #5023 to main
11 Years Ago
Rebalanced drop tables hazmat suit now makes you take more damage from attacks
11 Years Ago
adjusted spawn rates
11 Years Ago
merge from main
11 Years Ago
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
11 Years Ago
protocol++
11 Years Ago
Much better normal and heightmap for terrain_dirt. Aka stones.
11 Years Ago
test
11 Years Ago
Quickfixed forest normal and heightmap.
11 Years Ago
Improved tundra normal and heightmap.
11 Years Ago
Various files & backup.
11 Years Ago
Merged changes from main
11 Years Ago
Merge fixes
11 Years Ago
Fixed cave exploit that would allow to get inside a mountain
11 Years Ago
Merge from main
11 Years Ago
Fixed random scale not being applied to tree meshes that spawn directly into terrain batching (without prior placeholder) Fixed random scale not being applied to tree meshes that spawn via network Increased the random scale range on all bushes
11 Years Ago
Merge from bushes-everywhere
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Tweaked summit altitude
11 Years Ago
OnEnteredVisibility bug (bill) Network CreateEntity bug
11 Years Ago
Made terrain map bakes store PNGs instead of Unity assets
11 Years Ago
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot
11 Years Ago
adjusted drop rates of barrels/crates to be less generous radtowns will no longer be chock full of stuff upon server load
11 Years Ago
Bush performance tweaks
11 Years Ago
Prefixed native calls to prevent accidental usage in the future
zon
11 Years Ago
AISense debug gizmos now show overlapshere casts.
11 Years Ago
Stripping out coui Added VariableRefrence
11 Years Ago
Stripping out coui
11 Years Ago
HTML removal fixes
11 Years Ago
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
11 Years Ago
Missing files for new sound system?
11 Years Ago
Fixed bug in OnEnteredVisibility
zon
11 Years Ago
Waypoint.CreateRandom now tries to pick using TerrainFilter and falls back to an unfiltered point.
11 Years Ago
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
11 Years Ago
fixed bug with tap strafing causing massive amount of footsteps being spawned.
11 Years Ago
Updated Lidgren to latest Tweaked variables
11 Years Ago
Missing deletes
11 Years Ago
Added parallax to atlas terrain shader highest quality mode Added "Apply" button to TerrainSplatMapInspector; will write currently assigned spat/control maps into terrain's alphamaps (meant for import & edit) Got legacy terrain shader (8 splat), and procedural terrain shaders, ready for real-time editing avoiding addpass Switched TestLevel to atlas-based legacy terrain shader (8 splat); added TerrainPaint scripts for real-time editing Swizzled TestLevel splat/control maps to match procedural (aka standard) atlas ordering Replaced the barely noticeable splats thumbs with icons to terrain edit inspector; for quicker splat identification and selection (may be customized by the artists) Pushed my terrain code into andre's closet (just a couple files)
zon
11 Years Ago
NPCSteering no longer ignores obstacles approached from above or below.