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126,680 Commits over 4,109 Days - 1.28cph!

8 Years Ago
Fixed outline when using temporal AA Fixed outline issues affecting other effects Fixed outlined object showing over viewmodel
8 Years Ago
potential satchel fix
8 Years Ago
Fixed another "user-provided triangle mesh descriptor is invalid" error on some road meshes
8 Years Ago
Cleanup
8 Years Ago
Mining quarry A progress
8 Years Ago
Road and powerline tweaks
8 Years Ago
PathFinder still prioritizes direct neighbors over diagonal neighbors when diagonals are allowed
8 Years Ago
Hapis progress
8 Years Ago
PathFinder.Point implements IEquatable
8 Years Ago
Mining quarry A progress backup
8 Years Ago
Updated Apex to 2017.1
8 Years Ago
Preliminary road / power connection points for all monuments
8 Years Ago
Subtracting 24065
8 Years Ago
Monument placement optimizations
8 Years Ago
Updated powerline layout to same algorithm roads are using
8 Years Ago
Subtracted 24049 and 24043 => rollback to 2017.1.2f1
8 Years Ago
Added gizmos to TerrainPathConnect
8 Years Ago
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
8 Years Ago
Tweaked biome distribution (slightly less arctic, slightly more arid)
8 Years Ago
Roads no longer sometimes go through water
8 Years Ago
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
8 Years Ago
python icon setup
8 Years Ago
Hapis progress
8 Years Ago
color changes
8 Years Ago
compile fix
8 Years Ago
worldmodel outlines (off by default)
8 Years Ago
More work on the road network generation in preparation of monument in / out points
8 Years Ago
Hapis Progress
8 Years Ago
Restored culling stats display; editor-only
8 Years Ago
Hapis progress
8 Years Ago
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8 Years Ago
Fixed roads / powerlines getting interrupted by rivers
8 Years Ago
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8 Years Ago
Updated Apex AI to 2017.2
8 Years Ago
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
8 Years Ago
toptier half wall block models/col/gibs - block prefab updated
8 Years Ago
Hapis progress
8 Years Ago
metal half wall block models/col/gibs - block prefab updated
8 Years Ago
stone half wall block models/col/gibs - block prefab updated
8 Years Ago
Merge from Unity2017.2
8 Years Ago
Don't let OutputHandler.OnMessage throw exceptions
8 Years Ago
wood half wall block models/col/gibs - block prefab updated
8 Years Ago
Facepunch.Unity.dll
8 Years Ago
First attempt at stopping animals from attacking through walls.
8 Years Ago
Updated plugins with new Unity libraries
8 Years Ago
Renamed culling.lodcomp to culling.world; enabled by default
8 Years Ago
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8 Years Ago
Immediate apply lodcomp state to all when toggling Fixed flickering after toggling lodcomp
8 Years Ago
twig half wall block models/col/gibs - block prefab updated
8 Years Ago
thompson aimcone reduced