reporust_rebootcancel

126,660 Commits over 4,109 Days - 1.28cph!

8 Years Ago
junkyard progress backup - heli parts prefab/colliders cleanup
8 Years Ago
Tweaked wall secondary stability socket volumes Added neighbour socket to low (1/3) walls
8 Years Ago
Prevent half height offset wall stacking
8 Years Ago
junkyard progress backup
8 Years Ago
Launchsite / fixed a small gap inside warehouses allowing bradley to shoot through
8 Years Ago
Adjusted neighbour sockets for roof side conditional models to properly work with half height walls
8 Years Ago
Added one missing half wall deploy volume
8 Years Ago
Rust.Data.dll
8 Years Ago
Merge from main
8 Years Ago
EAC SDK update
8 Years Ago
Hapis progress
8 Years Ago
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8 Years Ago
Fix for sign painting UI been dark
8 Years Ago
Protection typo fix Phrases
8 Years Ago
X is no longer placed low enough to require a crouch
8 Years Ago
Fixed culling always drawing gizmos (only on debug now)
8 Years Ago
Fixed disabling culling.lodcomp not restoring visibility on registered objects
8 Years Ago
Merge from culling-lodcomp
8 Years Ago
Fixed player preview alpha fade on inventory transitions
8 Years Ago
Added culling debug mask Added culling.lodcomp toggle to enable lodcomponent culling (disabled by default) Modified culling.debug to allow multiple debug filter states; 1=dynamic, 2=static, 3=grid, 4=all
8 Years Ago
phrases
8 Years Ago
Merge from main
8 Years Ago
merge from main
8 Years Ago
Proper fix for player preview shaders
8 Years Ago
merge into main
8 Years Ago
invisible player preview fix GEqual
8 Years Ago
candlehat hotfix
8 Years Ago
tree game optimization
8 Years Ago
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
8 Years Ago
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
8 Years Ago
skin approval
8 Years Ago
map fixes for mod support
8 Years Ago
bandana bullet protection halved headdress melee protection reduced by 20% fully body armor values are displayed properly implemented primitive box model
8 Years Ago
First pass adding occlusion culling to lodcomponent (meshLOD+rendererLOD, for now)
8 Years Ago
missing seed panel fixed explosive information panel player preview glow changes
8 Years Ago
Fixed crash on DrawMeshInstanced by using an empty material block
8 Years Ago
fixed floating geo on male facial hair 01 and added a bit more density on chin area, fixed wrong morph target order on female eyebrows, creating dye material sets
8 Years Ago
Merge from main
8 Years Ago
junkyard progress backup
8 Years Ago
Added cap base color override option to hair dye
8 Years Ago
Updated conditional model test of the bottom roof piece
8 Years Ago
Zoom tooltip fix
8 Years Ago
Merge from main
8 Years Ago
junkyard progress backup
8 Years Ago
Player preview protection tooltips
8 Years Ago
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
8 Years Ago
radiation clothing information panel fix
8 Years Ago
Netting has larger ladder volume to allow climbing over frames
8 Years Ago
Spinner bug fix
8 Years Ago
Network++