reporust_rebootcancel

111,566 Commits over 3,928 Days - 1.18cph!

10 Years Ago
Updated cave prefab to LOD grid and the new non-raycasting setup
10 Years Ago
Adding atlas texture and mat
10 Years Ago
Updated rock prefabs to new non-raycasting setup Retired TerrainTopology.BLENDED
10 Years Ago
Major refactoring of procedural components Made ImageProcessing.Dilate2D more generic Removed the need for terrain raycasting step during load Added ProceduralObject system Added AddToHeightMap and AddToWaterMap scripts (replace raycasting) Improved cliff analysis (fixes some cases where grass would spawn midair)
10 Years Ago
Added ui scale option
10 Years Ago
Fixed blendlayer not working; added very low quality mode for lod < 300 Fixed metal blendlayer sampling RG instead of RA
10 Years Ago
Adding scrap searchlight files (ready to go)
10 Years Ago
latest changes
10 Years Ago
HDR environments v0.1
10 Years Ago
Renamed PlaceInfrastructure to PlaceRoads Added PlacePowerlines barebones
10 Years Ago
Fixed deepness issues; more accurate thickness; tweaks
10 Years Ago
Cleanup, minor cloud billboard fix when playing inside the editor
10 Years Ago
miner helmet implementation
10 Years Ago
Fixed reflection probe orientation with rotated sky domes
10 Years Ago
some 3rd person animations for a handcuffed player.
10 Years Ago
Time of Day inspector fixes
10 Years Ago
Piemenu tweaks
10 Years Ago
Added miner's hat model, textures, and prefab
10 Years Ago
Pre-HDR sky test.
10 Years Ago
Fixed pie menu being behind tooltips Fixed beltbar behind invetnory menu Fixed loot/campfire/furnace panel sometimes missing when opening twice in a row
10 Years Ago
Added Menu.Proxy attribute, refactored Menu attributes Crafting a key from a key lock shows resources needed, disabled properly when not enough Don't show rotation option is block can't ever be rotated
10 Years Ago
Check distance between two power poles before connecting them
10 Years Ago
Fixed custom ST shader compile path below sm30
10 Years Ago
Atmosphere, camera and climate settings. Flower transmission.
10 Years Ago
a few tweaks; added lake material
10 Years Ago
Wire shader and material tweaks
10 Years Ago
Working powerline wiring https://www.youtube.com/watch?v=e_DqV1xdf-Y
10 Years Ago
Even better without missing materials
10 Years Ago
Powerline wiring WIP
10 Years Ago
Show costs on planner menu
10 Years Ago
bone club fbx + mats + textures+ lods etc
10 Years Ago
Cheaper, better flowers. Terrain, grass and rock tone adjustments.
10 Years Ago
Merge from main
10 Years Ago
Show resource costs on hammer tool
10 Years Ago
Pie menu prep
10 Years Ago
Post-merge fix
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Changed TerrainColors to accept runtime changes in TerrainConfig
10 Years Ago
Patched coarse heightmap generation back to original; tested proc and hapis, seems ok
10 Years Ago
merge from main
10 Years Ago
Fixed not being able to click on chat avatar Fixed not being able to scroll chat Tweaked chat to be more visible in snow/sand Fixed chat performance problems
10 Years Ago
merge from main
10 Years Ago
Compile fix
10 Years Ago
Merge from main
10 Years Ago
Added support for textures with any encoding (e.g. RGBAFloat) to AssetStorage
10 Years Ago
Fixed biome related color grading transition issues
10 Years Ago
Shot in the dark
10 Years Ago
Updated terrain blend mats with Diogo's new magic -- more seamless than ever. Forest grass tweaks. Crystal base fix.
10 Years Ago
Made the cargo plane not sound like a really long fart.