124,254 Commits over 4,171 Days - 1.24cph!
Log when reporting performance data
PerformanceReport - use floats not doubles
Fixed NPC NREs on startup
RustNative version check
Optimized client tick sending to avoid hitches
Tweaked how entity updates are sent from the server
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
Don't warm up stability if server.stability is false
Refactored TerrainPath to support path smoothing in the future
Combined path and river backends to a generic path list
Added placeholder riverside decor
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
Added low, medium and high water qualities
Improvements to rust standard shader; layers are properly toggable now; detail is now optional as well
Removing some unused stuff
Bent normal test file, to help with reflection fresnel.
Disabled admin instant craft by default
Disabled admin being able to toggle entity overlay
Added dump command (for diagnostics)
Updated poncho to reduce zfighting with shirt
Disabled ddraw on server (precaution)
More diagnostics
Fixed admin_overlay warning
Fixed RPC cache bug
Fixed weapon entities getting duplicated on load
Removed now unnecessary tags from properties in custom shaders (RC3)
Added env reflection occlusion and horizon fade params to Rust standard shader
Removed bent normal map; not worth the extra storage
More nature prefabs. Custom map scaled from 8k, to a more natural 5.4k.
Allowed rad towns to spawn in the tundra biome
Slightly increased max terrain height mismatch on rad towns 1 and 2 (helps finding spots on mountainy seeds)
More diagnostics
Better network statistics
Improved and optimized road network generation
Tweaked terrain parameters
Fixed error when trying to wear the hide poncho
PBS version of speetree shaders for Petur; Rust/Nature/SpeedTree