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126,694 Commits over 4,109 Days - 1.28cph!

8 Years Ago
launchsite bounds
8 Years Ago
crate logic always spawns 1 component with 40% chance of wb item instead of either or
8 Years Ago
supply drop always drops atleast 2 weapons, 2 armor pieces, and ammo shotgun trap added to trap loot table
8 Years Ago
added 'basic' wood loot boxes to supermarket/gas station/warehouse military tunnel spawns 2 elite crates in the center
8 Years Ago
rebuild plugins
8 Years Ago
merge from main
8 Years Ago
nailgun balance
8 Years Ago
tweaked smokepuff for nailgun
8 Years Ago
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8 Years Ago
nailgun prefabs
8 Years Ago
nails icon
8 Years Ago
nailgun baseline
8 Years Ago
Improved geometry and skinning on wrists/elbows Haircap geometry is consistent across all male/female heads Toned down scaling on some bones Fixed player preview sometimes blinking backwards Added more variation to dark skin colours Possible fix for neck skinning problem on asianmale03
8 Years Ago
Simplified icesheet coliders
8 Years Ago
Increased iceberg and icesheet density
8 Years Ago
Hair sets + piece descriptors Updated hair prefabs to match skin naming format
8 Years Ago
Removed random destroy script from abandoned ships
8 Years Ago
Icesheets/icebergs scene2prefab
8 Years Ago
Optimized icesheet colliders Added renderer and collider batching to icesheet prefabs
8 Years Ago
Added inspector warnings when trying to add the runtime-only batching components to prefabs
8 Years Ago
Merge from main
8 Years Ago
EAC SDK update
8 Years Ago
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8 Years Ago
Added padding topology (edge of map) Adjusted iceberg and icesheet spawn rules and prefabs
8 Years Ago
Fix for iceberg_6 colider error
8 Years Ago
Fixed players sometimes spawning in harbors
8 Years Ago
Removed sand from arctic coastline Adjusted offshore topology Added icebergs & icesheets (test)
8 Years Ago
Frozen shipping container prefabs
8 Years Ago
Merge to save153
8 Years Ago
A bunch of iceberg mesh fixes Fixed stretched uvs Stopped large icebergs from culling
8 Years Ago
Merge from snow_biome_revamp
8 Years Ago
Adjusted biome distributions
8 Years Ago
Fixed that ice lake 3 was rarely spawning Improved ice lake 3 terrain blending
8 Years Ago
When creating a new terrain, store its data maps uncompressed (Unity 2017 regression)
8 Years Ago
Removed incorrect topology script from rock_med_c forest decor prefab
8 Years Ago
Monuments only spawn in parts of the map that belong to their tier Added bounds to MonumentInfo (have to be fully inside the monument tier)
8 Years Ago
merge from main
8 Years Ago
splats
8 Years Ago
secret_bunker_1 scene setup & files
8 Years Ago
Derive tangent basis for layers using uv1 (e.g. blend4-way)
8 Years Ago
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8 Years Ago
Iceberg material tweaks / heighmap tweak
8 Years Ago
secret bunkers hatch and frame models, textures & prefabs
8 Years Ago
Merge from main
8 Years Ago
Monuments default to "all tiers" on their MonumentInfo component All remaining monuments (like caves) spawn on all tiers
8 Years Ago
Bradley unstuck
8 Years Ago
candle hat default blueprint metal window bars cheaper to research
8 Years Ago
added stance modifiers, less accurate when standing, even moreso when moving same accuracy as before when crouching added loot tier types to monument info Warehouse tier 0 Gas station tier 0 Lighthouse tier 0 Supermarket tier 0 Harbor tier 0 and 1 Airfield tier 1 Satellite dish tier 1 Dome tier 1 'Radtown 3' tier 1 Trainyard tier 1 Water treatment plant tier 1 Launch site tier 2 military tunnels tier 2 Powerplant tier 2
8 Years Ago
Added terrain filters to icebergs/icesheets to prevent them from spawning on the beaches Some more scene tweaks
8 Years Ago
Backup