111,238 Commits over 3,928 Days - 1.18cph!
Merged changes from main.
Removed unsafe keyword from noise fallback
Added more details to the managed noise fallback exception
Improved native noise failure detection
Added safemode argument (boolean)
added an animations for the player bandaging his arm (1st and 3rd person)
Fixed bug with DropToGroundLookAt
Added LootContainer
Refactored code for radial spawners
Death screen
Multiple sleeping bag spawn buttons
Sleeping bag timers
Sleeping bag names
Life stories boilerplate
Reduced AIHandler time out.
Ops, increased AISense distance interval a bit.
Corrected NPCSteering profiler label.
checking in shotgun with material and textures
NPCLocomotion now rejects invalid movement goals.
GenericSpawn system for radtowns
Reduced GC allocations by NPCSteering.
Connection status screen, disconnect, retry
Applied new dirt coloring to cave prefab
Updated dirt coloring under decor rocks
Protocol++ (network + save)
Merge from radtown-prefabs
Added terrain anchor generator
Fixed TextureToColor yielding incorrect results
Fixed terrain modifier generator ignoring splat edge fade
Updated radtown scenes
Updated radtown prefabs
Added dedicated lake noise
Allowed forests to spawn in lower altitude areas
Added terrain to all rad town prefab scenes
Updated terrain modifier generator for more control
NPCSteering.Goal is now a struct.
Merged changes from main.
Server browser sorting, history, joining
Fixed Windows build being completely fucked
Protocol++ (network + save)
AITarget once again uses a constructor.
Converted Option to a struct.
Tried to make AISense more shallow.
improved the 3rd person running w/ rifle animations. They look much more natural now.
AIDanger are now cleared every update.
Giant satellite generic door texture
Added tool to embed asset inside other asset
Serverlist progress
Localize component now adds to phrases
Updated phrases
Giant satellite polish - near final visuals
Temporarily disabled distance from center and elevation data in NPCSurvey.
RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
Fiddled in the new sand texture because the old one is killing me
Added verification (+ fallback) of the set terrain resolution to the terrain generator
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
Protocol++ (network + save)