128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Download icons slower (if your internet connection suuucks)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Locomotion is now a lower animal function.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated jacket materials
added protection values to clothes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed animals thinking clientside
Fixed some clothes not having protection properties
Fixed animals not having protection properties
Changed how GameManifest holds ProtectionProperties
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't run triggers on clientside entities
Check that baseProtection is valid before trying to use it
TriggerHurt now takes a Damage Type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed TestLevel not having mip mapping enabled on the reflection cubemap
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed and moved some armor items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled GI in TestLevel to have lighting be similar to what we see on Steam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated armor balance
more general armor protection 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated some armor prefab names
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reproduced sense type comparison from main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added the guts of the Unity calibration scene to help visually debug our shit.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Phrase, items, Icons updated
Removed debug output
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged weaponrefactor into main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tool cupboard is now destroyable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled aligning animals to slope.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bugs with PrefabPreProcess prefabs being removed on level change
Fixed ServerConsole not shutting down cleanly
 
                
                
                
                
                
             
         
        
            
            
            
                
                forgot to commit this missing prefab for the wolf run attack.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed PrefabPreProcess disabling every prefab
RustBuilder - always try to retry failed builds
Touched a bunch of prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed impact effects not working for melee
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed impact effects not working for melee - merge to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed gathering (probably)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored metabolism changes overwritten in the weapons merge.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed animals not giving resources when hit
added some maxhealth stuff for animals for zon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set animal max health. (Thanks helk)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for kill being called twice on BaseCorpse
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                first person hand2hand combat animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added placeholder occlusion maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added shader includes for StandardRust lighting model to add support for specular occlusion
Added deferred shader override with specular occlusion modifications (not active yet)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated atlas generator to include occlusion; generated new atlas texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated NormalMapProcessor to include occlusion; updated normal+height_generated to match placeholder occlusions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Activated deferred shader override to support specular occlusion
Modified all Standard terrain shaders to new lighting model StandardRust
Added occlusion to terrain shader from composite normal map; used for ambient and light specular term
Settled on specular color instead of specularity
Improved ultra low quality level-of-detail for non-pvt path; now closer to textured version
Legacy parallax view vector on all terrain shaders; only affects pvt and legacy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some cancer from the menu scene.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a regression that tree prototypes wouldn't get set up the second time you join a server
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Quickfixed superspec on a bunch of clothing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved a water slider without Andre noticing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked DDraw/ConsoleSystem
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked rocks to behave a bit better with lod bias 1 instead of 2.