111,244 Commits over 3,928 Days - 1.18cph!
Updated Lidgren to latest
Tweaked variables
fixed bug with tap strafing causing massive amount of footsteps being spawned.
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
Waypoint.CreateRandom now tries to pick using TerrainFilter and falls back to an unfiltered point.
Fixed bug in OnEnteredVisibility
Missing files for new sound system?
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
Stripping out coui
Added VariableRefrence
AISense debug gizmos now show overlapshere casts.
Prefixed native calls to prevent accidental usage in the future
adjusted drop rates of barrels/crates to be less generous
radtowns will no longer be chock full of stuff upon server load
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot
Made terrain map bakes store PNGs instead of Unity assets
OnEnteredVisibility bug (bill)
Network CreateEntity bug
Protocol++ (network + save)
Merge from bushes-everywhere
Fixed random scale not being applied to tree meshes that spawn directly into terrain batching (without prior placeholder)
Fixed random scale not being applied to tree meshes that spawn via network
Increased the random scale range on all bushes
Fixed cave exploit that would allow to get inside a mountain
Improved tundra normal and heightmap.
Quickfixed forest normal and heightmap.
Much better normal and heightmap for terrain_dirt. Aka stones.
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
Rebalanced drop tables
hazmat suit now makes you take more damage from attacks
Cherry picked commit #5023 to main
Log noise fallback message if in safe mode as well
Fixed server compilation (EffectRecycle)
Finalized 3 new ground textures.
Added more native noise backend logging
bugfix for disabling save on genericspawned items
New normal map for the new terrain dirt.
Sleeping bag rename dialog/menu/rpcs
Sleeping bag timer
updated radtowns to use new loot system
Fixed AI danger steering.