127,157 Commits over 4,109 Days - 1.29cph!
More prefab paths that weren't lowercase
Fixed animation event prefab paths not being lowercase
Fix LOD material pop-in on rocks
More description fixes and updates
Added StringFormatCache (caches the result of repeated string.Format calls with the same arguments)
Eliminated GC allocs from effect path assembly (this affected every single effect spawn)
Removed gc.interval since it's bullshit and the thought of someone having it enabled scares me
Make branch compile again.
fixed clipping on pickaxe vm throw
Fixed rocket launcher description been slighty wrong
Improved packed texture compression; less artifacts on mixed/swizzled maps
Fixed order on 32bit image load to texture
Fixed terrain texturing error when height map is not available
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250
improved recoil on mp5
bone armor now takes cloth instead of rope
heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%)
heavy plate body/legs protect 75% against bullets (was 60%)
skin approval
riot helmet no longer requires sewing kit
recoilcomp forced off on deterministic recoil weapons
Merge from texture packing
fixed effects not playing in the right position for several viewmodels
Added LOD chain models to ore stages 2 to 4
Further improvements to navmesh grid and spawning.
Reverting to legacy EAC API due to server authentication issues
Network++
More navmesh and agent spawn tweaks
tweaked the ak47 fire ADS animation
Much more detailed profiling in CreateOrUpdateEntity (ClientSpawn, ClientInit, InitShared etc)
Cherry picking improved CreateOrUpdateEntity profiling (22318)
Nav grid layer improvements.
BaseNetworkable SaveInfo / LoadInfo are structs (eliminates GC allocs)
Deleting Plugins/Facepunch (all part of Facepunch.Network)
Networkable + Subscriber are pooled (eliminates GC allocs)
Networkable fires events via NetworkHandler interface instead of actions (eliminates GC when subscribing / unsubscribing events)
Rebuilt Facepunch.Network and Facepunch.Raknet plugins
Nicer separation of editor-only entity networking cost in the profiler
Removed GC allocs from GetComponentInChildrenIncludeDisabled
Entity links are pooled (eliminates GC allocs)
EffectRecycle / DecalRecycle cache their invoke actions (eliminates GC allocs once pooled)
Eliminated GC allocs from FPSTimer
Eliminated SpecialPurposeCamera GC allocs