127,304 Commits over 4,109 Days - 1.29cph!
Presumably fixed NRE in MaterialSwap (miner hat)
hacky keycode double entry fix
Enabled water SSR tracing behind objects to help mitigate visible gaps
Fixed bugs created with vm Bow update, Reverted bow anim changes, re-updated to latest rig and mesh
greyboxed >
cage module (prisoners/slaves transport)
short flatbed and long flatbed modules (storage modules)
Forced bias fallback only for alpha
Moved vertex occlusion input to vertex color red channel; disabled vertex coloring
added radiosity bake to vertex colour channel on male_hairstyle_02
fixed up skinning on male_hairstyle_02 and baked out ao on all lods
Explicit excluded d3d9 target from hair shader
Expanded exclude_renderers to exclude d3d9
modified walk/run/sprint animations to look better with IK foot planting
added code for foot planting IK
optimized foot IK calculations
added console variables to disable foot IK
disable footIK when sleepign
fixed slight flickering when player lands from a jump
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Item description updates and fixes
Added hair secondary opacity clip control for non-TAA
tweaking values on hair materials to work with non TSAA opacity clip settings
Twaked hair contact shadows
Hapis Island exploit fixes
greyboxed covered wagon modules (personnel transport)
Playermodel and colliders use old LOD3 meshes
Default head uses old naming convention, updated skinsets.
Fixed reflection related errors in glcore and vulkan
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
Two sided hanging sign & landscape picture frame unlocked if player has Steam item
added radiosity lighting to vertex colours on hair meshes, added normal maps for hair caps, starting to rework hair cap material
fixed the foot IK rotation so it adjusts based on the slope of the surface
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch)
Cleaned up geometry to be a single mesh per module
Simplified colliders for all modules and chassis
lr300 fire rate increased 10%
lr300 skinnable
missing loot table changes
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Added option opacity masking to core/generic shader
Fixed core/hair opacity clip in shadows
Fixed core/foliage animation on shadows
tweaked foot IK settings when crouched.
lootspawn will never produce duplicates
Cherry picked a few shader-related changesets from main
Cherry picked shader changes from SkinUpdates_2
Merge from skinupdates_2 (problematic meshes/colliders reverted)
fixed missing eyes on playermodel
Collider_legs correct name
python tier 2 wb
ladder hatch tier 2 wb/loot
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