127,406 Commits over 4,109 Days - 1.29cph!
added lock socket, skinnable asset
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Merge from weekend_branch_5
Slightly improved invalid destination detection for AI.
Another AI improvement to invalid destinations.
Hopeful fix for negative scale warning spam when navgrid is enabled
fixed foot IK twitching on arrows
disabled foot from sticking on worldmodel weapons
Added independent water reflection probe that includes sun/moon (TOD)
Removed sun/moon from main reflection probe + reduced resolution (TOD)
Updated custom shaders to new probe; fixes skin sun reflection highlight in shadow
Touched water shaders to fix refl quality 0
Fixed rare packet corruption when network encryption is enabled
EAC integrity violation is logged as error
Fixed ListComponent sometimes having instances in its list that are disabled (because they were added in Awake)
Switched refl probes time slicing to all faces
garage door polish, balance, sounds, skinnable
code lock has a filler mesh between the two sides now
increased ceiling light rope length
netting double sides with slightly increased health
manifest
fix for debirs field marker saving/loading
garage door collision fix
fixed elbow / wrist awkwardness on all the player animations
Stopped AI and Player Movement physics layers from colliding.
added Halloween collectables
moved some hair files to correct folders. removed now unused hair cap composite and flowmap textures. created new haircap materials. tweaked hair material and texture values to work better with non TSAA. Added hat morph targets to hair styles.
added missing collectible emission texture
viewmodel import and folder settings
Fixed std/particle error on shadergui
more autoturret profiling
Added particle collision lod to flamethrower and flameturret
Tweaked flame particle collision lod distances
Disabled particle collisions from flies_looping prefab
Disabled particle collisions in plantseed.effect
Finished icesheet meshes and textures
Removed union structs from Rust.Global (now in Facepunch.System)
Converted network stream read / write to get / set bytes via unions
Made RPC parameter handling GC-free