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107,030 Commits over 3,836 Days - 1.16cph!

2 Years Ago
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2 Years Ago
Typo fix, reorder report types
2 Years Ago
Compile fix
2 Years Ago
Ported the real "coaling tower" to my test map. New unload icon. Button interaction WIP.
2 Years Ago
Added server.printReportsToConsole that prints all F7 reports to the console Added server.reportsServerEndpoint, allowing an external service to receive any F7 reports from a server
2 Years Ago
Fixed unload text not fitting on the locomotive monitor
2 Years Ago
Better unloadable/non-unloadable audio. New BeepFastUp.wav, BeepFastDown.wav
2 Years Ago
Report dialog now automatically takes a screenshot when opening for use when reporting offensive content
2 Years Ago
Audio extras
2 Years Ago
Trains get the data on whether a wagon on the train is under an unloader, and active engines show that data on the monitor screen. Plus audio beeps. Protocol++.
2 Years Ago
Add an offensive content category to the report dialog
2 Years Ago
Progress backup
2 Years Ago
Redownload custom map if checksum doesn't match
2 Years Ago
Merge from nexus
2 Years Ago
Updated static train wagon meshes, textures and prefabs Added colour variant materials for train wagons
2 Years Ago
Set up the game client's connection to the nexus API (via NexusClient) Fill in proper zone names on the sleeping bag buttons and island transfer HUD message
2 Years Ago
Loco fx/light prefab backup
2 Years Ago
- Replaced mesh in trainyard scene with prefab to get further updates automatically
2 Years Ago
- Updated vacuum tube anims - Added triggers for animator & state changes - Added vacuum tube to vacuum machine prefab
2 Years Ago
Tidying up material properties
2 Years Ago
Merge harmony_qol into main
2 Years Ago
Tidied up transition range material properties
2 Years Ago
Merge from window
2 Years Ago
Porting previous PlaceMonumentsRoadside and PlaceMonumentsRailside improvements to PlaceMonuments
2 Years Ago
Parameter tweaks for further modest load time savings in the editor and on the server
2 Years Ago
PlaceMonumentsRoadside is much faster in certain use cases, like tunnel entrances (saving 50s+ in the editor, but only runs on server so won't improve client load times)
2 Years Ago
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2 Years Ago
GenerateRailLayout is better at finding valid connections
2 Years Ago
Various PlaceMonumentsRailside and PlaceMonumentsRoadside improvements
2 Years Ago
iron_ore and sulfur_ore texture sets for wagons/piles
2 Years Ago
Coaling tower collector LODs & Colliders
2 Years Ago
Add a mute toggle and a report button to the player info on the contacts screen
2 Years Ago
Comment edit only
2 Years Ago
Bring back the 15% wagon spawn bonus since I reverted my spawning fixes
2 Years Ago
Default to port 28015 when using "connect hostname.com" (dont need port on end)
2 Years Ago
"benchmark_demo {demo} {runScenes}" will skip benchmark scenes by default
2 Years Ago
Moved BuildingBlock.ChangeGrade() to #server
2 Years Ago
Missing .cs file
2 Years Ago
Added "benchmark_demo {demo}" command to bench any demo
2 Years Ago
Update FP.Nexus Rename zone Name -> Key
2 Years Ago
Fix nexus initialize failure in editor leaving the DB file open forever
2 Years Ago
Fix issues with the getNexusAth rust+ rpc
2 Years Ago
spas12 remake remodelled spas12 textures and materials and initial prefab setup
2 Years Ago
"listvendingmachines" command didnt codegen before
2 Years Ago
Added "harmony.unload {name}" and IHarmonyModHooks to use loaded / unloaded hooks
2 Years Ago
Ability to load harmony mods after startup with "harmony.load {name}" command
2 Years Ago
Don't mark the player's appKey as private so they can retrieve it from the nexus directly Remove the app key from pairing data
2 Years Ago
Loco lighting prefab WIP
2 Years Ago
Remove redundant playerId field in getNexusAuth
2 Years Ago
Free stringbuilder back to pool