122,289 Commits over 4,048 Days - 1.26cph!
fixed some material ID mismatch on lightpost_a
switched layers on the damaged brick wall set material
Tweaked concrete_f_single set for damian
Fixed diving tank worldmodel not having LODs setup properly
Added Tools/Optimizer/Convert LODGroup to RendererLod
Added Tools/Prefabs/Replacer to replace a bunch of prefabs while keeping their position
Removed most LodGroup components from fishing villages (results in visible meshes from a distance when usiong binoculars/scopes)
Cull speaker meshes on compound music stage
Don't use the aggresiveShadowLod convar on renderers with only 2 states
Cull CCTV static arm mesh
Cull some small pieces of the marketplace workbench prop
Added marketplace terminal
Reapply train tunnel changes
Merge from trainyard_update
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Added more lights to the warehouse monument
Added light switches to the warehouse
Fallback to steam if json serverlist goes stale
Don't add an ocean margin on the nexus map images
Ensure Tasks run on main thread & fix concurrency issues
Tweaked brick_wall_b_plaster blend and changed the AO texture to remove dark outlines in shaded areas
Tweaked the fuel_tank_diff_rusty material to make it higher quality / used original texture as a blend mask for rust
merge from hapis_oil_nudge
Arctic base environment volume tweaks
Made indicator light on the light switch more intense
Moved small oil a little bit to allow the Chinook to properly land.
Slightly toned down clear weather cloud brightness
Tweaked cloud brightness / made clouds brighter in some weather profiles to compensate for the eye adaptation
Temperate cliff colliders - more accuracy
Adjusted max shadow distance relative to shadow cascade setting
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Added light switches to the arctic base
Tweaked arctic base environment volumes
Moved shipping containers to the world layer
Other small arctic base tweaks
optimised 3p cardgame anim
Automatically set lighting window BakedGI, RealtimeGI, Auto Update in scenes with TerrainMeta (this ensures lighting looks somewhat correct in edit mode)
Added graphics.aggresiveShadowLodWearable convar that disables shadow casting meshes on > 0 LODs for non-essential clothing, skin should be unaffected so the rough shadow shape should be similar
Added automatic setup via Tools/Cleanup/Wearable Shadow Lods
On a fully clothed player/npc this removes 5-6 shadow casters per entity
Show empty servers by defualt & use json serverlist by default
Fallback to steam if downloading the json serverlist fails
Update entity cleanup finder to identiify NPC's with unneeded components
Removed PlayerVoiceSpeaker, PlayerVoiceRecorder and MouthSpeaker from all NPC's
Enable GPU instancing on keypad lock materials
More aggressively LOD keypad visuals
Fix nexus map not covering the screen when zoomed out on ultrawide
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
Better rendering of transparent maps
Remove the hack to fade out the borders
lowered f1 grenade fuse to 2.5s (was 3.0)
slightly reduced m39 inaccuracy
mission providers now have a map marker
Fix vehicle_sensivitiy typo & update phrases
Set status of loot panel if oven is on, fix loot panel controls