250,571 Commits over 3,959 Days - 2.64cph!

4 Months Ago
Map updates and quest dialogue set up / coin .item test
4 Months Ago
Don't rely on keyframebody when updating colliders, they could be sweeping to a new position so the shape gets updated using an incorrect local transform
4 Months Ago
Adjusted RendererBatch inspector to more accurately recommend fixes (eg. LOD0 and LOD1 are incompatible but LOD2 is batchable, now shows all issues and a buton mark the mesh as r/w) Updated the scene wide fixers to mark a mesh as r/w if at least one mesh in a LOD hierarchy is compatible with batching Reran the automated updater, gixed a further 62 items This brings the batches in radtown to around 2300, a saving of around 700
4 Months Ago
Slight value tweaks
4 Months Ago
Greatly buffed rad amount from sprinklers by over 70% This makes it high enough to lightly affect full kits
4 Months Ago
Buffed the amount of rads given by splashes of radioactive water by 40%
4 Months Ago
Prevent Bunker Entrances being valid targets for heli crash
4 Months Ago
Fix taking radiation damage from certain combinations of clothes despite having 10 radiation protection - round radiation on server to nearest whole number
4 Months Ago
Added a warning to the RendererBatch component if a mesh has been assigned that is not compatible with renderer batching Checks for submeshes, vert counts and r/w status Added a tool in "Tools/Optimize/Find RendererBatch not marked read write/Fix" that will enable r/w on any models in the scene that are otherwise compatible with batching Ran this on radtown, picked up 177 objects S2P radtown
4 Months Ago
ChunkBiomes -> ChunkData. Chunks store cost alongside biome Updated everything else to use ChunkData properly, assigned unique costs to each chunk Prefabs can now be saved to ChunkData in dev tools
4 Months Ago
Fix crafting queue getting stuck at 0 seconds and wrong item when reordering crafting queue and cancelling items
4 Months Ago
Logo Update
4 Months Ago
Set up some audio mixer channels
4 Months Ago
Settings menu
4 Months Ago
moving platforms, map updates
4 Months Ago
Use img for logo
4 Months Ago
Fixed input settings not being applied in subsequent games (d'oh)
4 Months Ago
Fix water jug & bucket dumping water if you leave water while holding right click to fill them
4 Months Ago
Try to make restitution work with soft contacts, fixes bouncy surfaces when dynamic collides with kinematic
4 Months Ago
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4 Months Ago
WIP cookie get / set node
4 Months Ago
Better handling for this edge case, also handles empty strings and when the editor itself is mid-shutdown
4 Months Ago
Grab a few edge cases preventing all scenes from loading from the last session
4 Months Ago
Merge from main
4 Months Ago
- Add a boolean to monuments allowing manual control of if heli should crash there or not - Ensure patrol heli respects the filter
4 Months Ago
merge from main
4 Months Ago
merge from wallpaper
4 Months Ago
merge from stables_npc_fix
4 Months Ago
Fix NRE happening on TravellingVendor::IgnorePlayer
4 Months Ago
Wrap spawn logs in UNITY_EDITOR checks
4 Months Ago
Expose AccessorNodeDefinition
4 Months Ago
4 Months Ago
various hacksaw blade lengths, basic hacksaw script, hacksaw prefabs
4 Months Ago
Merge from fix_computer_station_enter -> main
4 Months Ago
Stop Travelling Vendor from spawning on top of stuff inside the Radtown: - Simplified Travelling Vendor spawning - Profiling for spawn attempts - Topology alongside better physics checks - Refactor
4 Months Ago
Fix having to click on the input field after each camera you enter in computer station
4 Months Ago
Added rock_formation_huge_e
4 Months Ago
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4 Months Ago
Radtown puts down monument topology
4 Months Ago
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4 Months Ago
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4 Months Ago
Update: Whole tree streaming logic is time budgetted - Right now has a budget of 1ms, controlled by UpdateBudgetMS convar - Streaming preference is given to players who have more cells left to stream This change protects us from having too many players in the streaming queue eating up all the frame budget. Tests: On craggy confirmed that streaming still completes
4 Months Ago
Update Facepunch.ActionGraphs
4 Months Ago
Editor will restore all opened scenes/prefabs from previous session, not just the last one.
4 Months Ago
Changes to rope segments of catapult. Added transmission to parts that needed it.
4 Months Ago
Update type/labels
4 Months Ago
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4 Months Ago
gmad.exe - do not pause when launched through existing cmd.exe (Partially Community Contrib) Make "force open main menu" warning an informational one (Community Contrib) Also make it use a localization string RPG entering water does not slow down Also if the RPG missile somehow reaches speed close to 0, explode (before required exactly zero)
4 Months Ago
Added failing IsAssignableToExtended test Fix IsAssignableToExtended edge case with generic interfaces