155,979 Commits over 4,536 Days - 1.43cph!

3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Fixed F1 console input field losing focus when connecting/disconnecting
3 Months Ago
Add snapping to auto turret and flame turret through the new auto system
3 Months Ago
merge from main
3 Months Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
3 Months Ago
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3 Months Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
3 Months Ago
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3 Months Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
3 Months Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
3 Months Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
3 Months Ago
Fixed keybind reset button not working
3 Months Ago
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3 Months Ago
convert sculpting controller to us InputSystem
3 Months Ago
Generic popup button size tweaks
3 Months Ago
Restored save loadout popup
3 Months Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
3 Months Ago
Merge from main
3 Months Ago
merge fixes
3 Months Ago
Move cheaper check up
3 Months Ago
Prefab and COL for first, undamaged state of industrial barricade
3 Months Ago
merge from christmas2025_DLC/ice_sculptures for code changes
3 Months Ago
Add debug logging behind a convar for satellite crash location calculations
3 Months Ago
Merge from main
3 Months Ago
Metas galore
3 Months Ago
merge from main
3 Months Ago
Merge: from main Need to rebuild Rust.SourceGenerator
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
merge from m16a2 (empty magazine reload animation)
3 Months Ago
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3 Months Ago
Converted all effect objects under the Main Camera prefab object to prefabs to prevent conflicts when editing individual effects
3 Months Ago
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3 Months Ago
Merge from apartment complex to bring work over
3 Months Ago
WIP on industrial barricades before switching branches
3 Months Ago
apartment complex s2p
3 Months Ago
deploy updates on 3p animation content
3 Months Ago
merge from PlayerRigUpdate2
3 Months Ago
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3 Months Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
3 Months Ago
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator
3 Months Ago
Charity plushies setup
3 Months Ago
Merge from main
3 Months Ago
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10
3 Months Ago
Show time remaining for rent in the vending machine storage loot panel
3 Months Ago
Fix shop interaction Move all admin interactions to the contract sign on the side of the store