199,999 Commits over 4,140 Days - 2.01cph!
- Pathfinder cleanup. Now outs a list of islands
Replace KillerName in streamermode
- More controls, more building stuff, more more
- Birdge pillars now have colliders
- Bridges now require resources
- Started refactoring some stuff to support the new gameplay changes
- Started making an Action Queue visual debugger. Has no visuals.
- Visual AI debugger progress. Visual-ish.
- Visual debugger visuals++
- Nearly there, made an on top shader for line positions
- Debug visualiser done for now.
Put DefaultFixedOutline font back to Lucida Console on windows
Limited length of URL in JavaScript error prints
Fixed alpha blending for Awesomium panels on OSX
Added Entity:GetBaseVelocity()
Added Entity:SnatchModelInstance( srcEntity )
Added clientside bindings for creating projected textures
Automated Linux Build #244
Automated Windows Build #244
Automated Linux DS Build #244
- Building UI options now have icons
- Building definitions have icon property
- Buildings have a tier property, and are listed in UI by tier order
- Can now cancel out of any special control/build mode with right mouse
- Icon tweak
enabling decal shadow on some fade materials
- Made icons white
- Todo
Fixed merge issues and conditionals in light clone shadow
Merging light clone shadow changes and particle shader fix
- WIP camera changes. Now zoom/snaps to nearest island to cursor. Need to make this an alternate zoom mode by middle clicking an island and leave default zoom to old way.
- Todo list
Network changes
Basic collision
Adding sedan_a vehicle (Models, LODs, COL, Textures, Prefabs)