202,215 Commits over 4,171 Days - 2.02cph!
Removed Agent and Effects from IEntity, moved to IUnit
Moved a lot of Stats functionality out of StatsComponent in into StatsCollection
Groups no longer have a Stats component, only GroupStats which now owns a collection and has no persistence overhead
StatCollection update from data will ignore stat types that are not valid for the parent entity
removed skill gain and calculations from animal combat
cleaned up stat measurement and manipulator application to account for units no longer having all the stats
trying to fix bears not attacking properly
Renamed existing HostilityCondition to UnitTargettingConditon, added UnitHostilityCondition that actually uses our hostility types utility stuff
Optimised some editor stuff (create asset form type selection is now faster)
Animal defensive AI tweaks
hostility / comparison conditions cleanup
find attacker to fight checks for targetting again
Armor & attire overhaul wip
hide HUD in talents and crafting window
tool tip orientations, arrows
ItemStatsProperties inherits ProtectionProperties
ProtectionProperties amounts are 0-300
Aggressive animal AI WIP (looks like it works, but just needs more module weight or score tweaking)
Silk clothing, silk strands and rolls, plus new icons.
Wolf headdress placed with other attire, instead of having its own directory path and structure (wat)
Recategorized unprocessed attire to stop it from cluttering the in-game lists.
removed old movement bools
removed moveStateLerped definition value so it will update when unit is spawned
Data save, various default modules
Nuked all the AI modules from every unit
Trims and work on the instancing stuff
Spider LOD test for collision performance
More item description updates and fixes
Merge in the latest from Main
Gangs dissolve if they have zero members (lessens the need for null checks on Leader etc). Fixed gang UI for leaving a gang
Let existing gang members create new gangs
Random gang creation colours. Less weed in editor belt
Merge gang buildings into Main
Sell zone colour matches controlling gang colour
Gang building colours on the map
Custom inspector for item stats properties