199,300 Commits over 4,140 Days - 2.01cph!
Made grid gizmos super dank
wip groundwork/refactoring prep for map rotation shit
Fixed roof jump exploit at WTP
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wip MapDatabase stuff for map rotations
Removed reflection probe from player preview
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MT Lab scientists now aware if they can engage a threat or not (security doors).
Fixed picking hemp order menu
Added role exp events system
Fixed settlement level up button not working
Added Role XP gain to GoalPlanSettingsWrapper and BaseBehaviourSettings.
Fix for medkits not removing bleed effect on consume
Fix for self destructing vending matchines in doorways
Fix for corn and pumpkin default interaction
fixed compound vending machines having two tool machines
Merge in Scientist MT Lab AI fixes.
Fix for duplicate keycards on server restart that cannot be interacted with
Fixed not creating item instances for keycards that are spawned on server restart (unable to pick them up)
Added test puzzle to CraggyIsland
Removed date/time calls from base pyramid caching
Fix for lighting issues caused by Unity near clip bug
Settlement creation no longer exposes icons or name input, replaced with leader selection
jackhammer textures and materials
jackhmmer model and lods.
NRE fix (BehaviourChain.OnBehaviourCompleted behaviour can be null)
Camera position stuff. Also renamed SpawnPoint to PositionAndRotation to make it more generic.