199,331 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Fixed some shaders not compiling due to missing dll
7 Years Ago
Force culture to invariant culture so console string parsing isn't fucked in some countries
7 Years Ago
Updated all shaders (recompiled) and added support for $treesway (cl_tree_sway_dir only for now, Alien Swarm version)
7 Years Ago
Fixed Hapis broken industrial buildings
7 Years Ago
Fixed bug with adjusting state during CSP
7 Years Ago
fixed opportunity window not outputting the correct result....hopefully...
7 Years Ago
Preserve custom map file name when saving to disk Fixed world cache cleanup for procedural maps
7 Years Ago
adjust state fix
7 Years Ago
Compile fix
7 Years Ago
fast switch fixes
7 Years Ago
squad editor fast play button
7 Years Ago
hid current unit list bar for now
7 Years Ago
Fix to Powerplant puzzle flow
7 Years Ago
clang vpc deps
7 Years Ago
Map files contain world size so custom maps can be any size
7 Years Ago
macos luajit 2.1
7 Years Ago
wip entering squad editor from practice map screen selection
7 Years Ago
more
7 Years Ago
removed legacy barricades in mines at MT
7 Years Ago
more
7 Years Ago
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7 Years Ago
World initialization logging tweaks
7 Years Ago
Fixed tooltips persisting after radial opens Fixed GroupNeeds activity being generated before game ready Various UI work UnitView.OnValidate ensures FogOFWarUnit is added to all prefabs
7 Years Ago
Merge from main
7 Years Ago
Hide world interaction tooltips when a UI element triggers a tooltip
7 Years Ago
Final check over generators
7 Years Ago
Fix to Powerplant puzzle flow
7 Years Ago
Fixed an exploit where you could loot a through a window on Powerplant
7 Years Ago
Fixed NRE on static maps (Hapis, Savas, Craggy)
7 Years Ago
Workaround for current reflection probe limitaton on d3d11 (sky only refl)
7 Years Ago
can now jump straight to editing squads from practice panel squad editor can now be started from anywhere, with a specified map loaded, squad loaded and UI setup for editting.
7 Years Ago
wip edit map squad button/functionality from in-game escape menu when playing in practice mode
7 Years Ago
Scene2Prefab water wells
7 Years Ago
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7 Years Ago
Problemmmm....
7 Years Ago
Fixed IndexOutOfRangeException on Hapis Island
7 Years Ago
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7 Years Ago
Loot balance outside puzzles
7 Years Ago
Network++
7 Years Ago
Fixed grass being invisible with certain shadow mode settings
7 Years Ago
Hapis spawn group fix
7 Years Ago
Some visual polish
7 Years Ago
Settlement levels now require the player to press a button (pending AI event and supply consumption) Added StringEx.Style method for use with TMPro styles Tooltips use a single body text component and styles
7 Years Ago
Touched shaders affected by refl
7 Years Ago
SettlementDesirability calculation
7 Years Ago
UI bits
7 Years Ago
GenerateCode skin approval
7 Years Ago
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7 Years Ago
Settlement level requirement state tracking, better tooltip descriptions, UI design progress
7 Years Ago