199,331 Commits over 4,140 Days - 2.01cph!
Fixed some shaders not compiling due to missing dll
Force culture to invariant culture so console string parsing isn't fucked in some countries
Updated all shaders (recompiled) and added support for $treesway (cl_tree_sway_dir only for now, Alien Swarm version)
Fixed Hapis broken industrial buildings
Fixed bug with adjusting state during CSP
fixed opportunity window not outputting the correct result....hopefully...
Preserve custom map file name when saving to disk
Fixed world cache cleanup for procedural maps
squad editor fast play button
hid current unit list bar for now
Fix to Powerplant puzzle flow
Map files contain world size so custom maps can be any size
wip entering squad editor from practice map screen selection
removed legacy barricades in mines at MT
▇▄▋▋▆▆ ▋▍▉ ▊▆▋█▊█▉ ▉▅▍▌ ▇▆▋ ▇▌▍▉▆▄▄▅ ▄▋▍▇▉.
World initialization logging tweaks
Fixed tooltips persisting after radial opens
Fixed GroupNeeds activity being generated before game ready
Various UI work
UnitView.OnValidate ensures FogOFWarUnit is added to all prefabs
Hide world interaction tooltips when a UI element triggers a tooltip
Final check over generators
Fix to Powerplant puzzle flow
Fixed an exploit where you could loot a through a window on Powerplant
Fixed NRE on static maps (Hapis, Savas, Craggy)
Workaround for current reflection probe limitaton on d3d11 (sky only refl)
can now jump straight to editing squads from practice panel
squad editor can now be started from anywhere, with a specified map loaded, squad loaded and UI setup for editting.
wip edit map squad button/functionality from in-game escape menu when playing in practice mode
██▉▋▊▊▆_█▆▊▆▍█▋▅▊ ▉▇█ ▉▌▊▉▊_▍▋▆▉▋▋▅▄▄ ▉▋▋ ▊▌▋▍▋ ▅▊▄▍
Fixed IndexOutOfRangeException on Hapis Island
Loot balance outside puzzles
Fixed grass being invisible with certain shadow mode settings
Settlement levels now require the player to press a button (pending AI event and supply consumption)
Added StringEx.Style method for use with TMPro styles
Tooltips use a single body text component and styles
Touched shaders affected by refl
SettlementDesirability calculation
GenerateCode
skin approval
Settlement level requirement state tracking, better tooltip descriptions, UI design progress