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467 Commits over 487 Days - 0.04cph!

9 Months Ago
configurable caustics chroma separation, shader adjustments
9 Months Ago
caustics modulate sun light color rather than add separately
9 Months Ago
water caustics work for all water types, show up underwater, and receive shadows
9 Months Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
9 Months Ago
restore changes
9 Months Ago
merge from jungle_update
9 Months Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
9 Months Ago
revert underwater effects merge to figure out server issue
9 Months Ago
merge from underwater-effects
9 Months Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
9 Months Ago
lerp according to cam velocity, add refraction to river surface
9 Months Ago
merge from jungle
9 Months Ago
don't lerp underwater params if we started outside of water or on first initialization
9 Months Ago
merge from jungle_update
9 Months Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
10 Months Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
10 Months Ago
set up lake interior meshes + interior shader variant for lakes
10 Months Ago
use clip offset for rivers/lakes like ocean
10 Months Ago
fix river interior caps, inflate bounds more
10 Months Ago
underwater mask overlap between river and ocean handled correctly
10 Months Ago
progress on underwater effects using new way with underwater volume meshes
10 Months Ago
further underwater progress
10 Months Ago
merge from main
10 Months Ago
fix issue when reloading script in editor, remove old component properties
10 Months Ago
add biome overrides for river normal strength, also share biome weight fetching code
10 Months Ago
water mask culling progress
10 Months Ago
fix compute shader error
10 Months Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
10 Months Ago
merge from main
10 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
fix rasterization of manually double-sided LOD3s
10 Months Ago
atmosphere experimentation
10 Months Ago
alpha dilation in empty uv space, clamp wrapping on output textures
10 Months Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
10 Months Ago
fix decals RTs when 0 decals
10 Months Ago
auto-set file prefix from prefab name
10 Months Ago
account for alpha tested overlays
10 Months Ago
subsurface, more shader params, and experimenting with reflective glow
10 Months Ago
eye shader beginnings (parallax iris and two layer specular)
10 Months Ago
merge from main
10 Months Ago
performance improvements
10 Months Ago
clean up decal mesh collider
10 Months Ago
remove debug tex saving
10 Months Ago
mesh decal support in working order
10 Months Ago
wip mesh decal support
10 Months Ago
add file prefix and ray setback settings, ui cleanup
10 Months Ago
fix indices > 16 bits, allow null materials (omits submesh)
10 Months Ago
opaque bg except for missed rays