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501 Commits over 546 Days - 0.04cph!

10 Months Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
10 Months Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
11 Months Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
11 Months Ago
add way to override weather profile with live editing support
11 Months Ago
Move FogMultiplier to WeatherPreset
11 Months Ago
merge from main
11 Months Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
11 Months Ago
make tod sun/moon mesh brightness configurable in edit/play mode
11 Months Ago
merge from jungle_update
11 Months Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
11 Months Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
11 Months Ago
fix missing terrain textures in workshop editor scene
11 Months Ago
underwater colors river-ocean blend
11 Months Ago
lame mie masking for time being
11 Months Ago
fix for no biome map
11 Months Ago
add global reflection mults that work
11 Months Ago
fix missing sun mesh/stars/moon
11 Months Ago
remove unused LUT property from ClimateParameters
11 Months Ago
distance curve only on biome fog, not atmosphere
11 Months Ago
fix command buffer sort order
11 Months Ago
add fog distance curve
11 Months Ago
add fog color gradient
11 Months Ago
fix missing cs kernel
11 Months Ago
merge from jungle_update
11 Months Ago
fix water rendering issue on reduced render scale
11 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
11 Months Ago
add color scale parameter for stars
11 Months Ago
fix default caustics texture if no WaterSystem instance
11 Months Ago
merge from jungle_update
11 Months Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
11 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
11 Months Ago
merge from underwater-effects
11 Months Ago
disable material/rig/animation import on new river mesh
11 Months Ago
merge from jungle_update
11 Months Ago
configurable caustics chroma separation, shader adjustments
11 Months Ago
caustics modulate sun light color rather than add separately
11 Months Ago
water caustics work for all water types, show up underwater, and receive shadows
11 Months Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
11 Months Ago
restore changes
11 Months Ago
merge from jungle_update
11 Months Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
11 Months Ago
revert underwater effects merge to figure out server issue
11 Months Ago
merge from underwater-effects
11 Months Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
11 Months Ago
lerp according to cam velocity, add refraction to river surface
11 Months Ago
merge from jungle
11 Months Ago
don't lerp underwater params if we started outside of water or on first initialization
11 Months Ago
merge from jungle_update
11 Months Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
11 Months Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)