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650 Commits over 699 Days - 0.04cph!

1 Year Ago
fix cloud movement in timescaled demo
1 Year Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
1 Year Ago
merge from main
1 Year Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
1 Year Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
1 Year Ago
fix invisible 2D cloud layer
1 Year Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
1 Year Ago
put foregroundfog shader in bundle
1 Year Ago
merge from brightnessfix
1 Year Ago
merge from main
1 Year Ago
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
1 Year Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
1 Year Ago
merge from fogmethod1 (sky branch)
1 Year Ago
merge from main
1 Year Ago
adjustments, mainly to rainmild clouds
1 Year Ago
reduce number of fog shadow samples
1 Year Ago
merge from main
1 Year Ago
restore the fogginess when controlling autoturrets
1 Year Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
1 Year Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
1 Year Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
1 Year Ago
merge from main
1 Year Ago
restore textures.3.bundle from cs126918
1 Year Ago
fix LOD baker mesh decals not showing up in bake
1 Year Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
1 Year Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
1 Year Ago
merge from fogmethod1 (sky branch)
1 Year Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
1 Year Ago
merge from main
1 Year Ago
merge from fogmethod1 (sky branch)
1 Year Ago
merge from fogmethod1 (sky branch)
1 Year Ago
merge from fogmethod1 (sky branch)
1 Year Ago
fix debug_cloud_position not reporting the randomized offsets
1 Year Ago
merge from fogmethod1 (sky branch)
1 Year Ago
merge from main
1 Year Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
1 Year Ago
various adjustments
1 Year Ago
merge from main
1 Year Ago
1 Year Ago
add per-biome, per-weather fog start distance ramps
1 Year Ago
don't interpolate atmosphere density stuff when live editing
1 Year Ago
make cloud haze configurable completely separately from atmosphere fog
1 Year Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
1 Year Ago
merge from fogmethod1 (clouds/fog/sky)
1 Year Ago
1 Year Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
1 Year Ago
add atmosphere fog start/end ramp up distance
1 Year Ago
merge from main
1 Year Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)