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442 Commits over 456 Days - 0.04cph!

8 Months Ago
water mask culling progress
8 Months Ago
fix compute shader error
8 Months Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
8 Months Ago
merge from main
9 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
fix rasterization of manually double-sided LOD3s
9 Months Ago
atmosphere experimentation
9 Months Ago
alpha dilation in empty uv space, clamp wrapping on output textures
9 Months Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
9 Months Ago
fix decals RTs when 0 decals
9 Months Ago
auto-set file prefix from prefab name
9 Months Ago
account for alpha tested overlays
9 Months Ago
subsurface, more shader params, and experimenting with reflective glow
9 Months Ago
eye shader beginnings (parallax iris and two layer specular)
9 Months Ago
merge from main
9 Months Ago
performance improvements
9 Months Ago
clean up decal mesh collider
9 Months Ago
remove debug tex saving
9 Months Ago
mesh decal support in working order
9 Months Ago
wip mesh decal support
9 Months Ago
add file prefix and ray setback settings, ui cleanup
9 Months Ago
fix indices > 16 bits, allow null materials (omits submesh)
9 Months Ago
opaque bg except for missed rays
9 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
9 Months Ago
merge from ase-camdepth-fix
9 Months Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
9 Months Ago
merge from main
9 Months Ago
also bake spec/gloss map
9 Months Ago
normal map fixes, dilation fixes
9 Months Ago
clear prefab when switching input type, clear material list before switching mesh
9 Months Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
9 Months Ago
further normal map progress, output directory saving
9 Months Ago
progress on baking normal map/smoothness
9 Months Ago
don't render ocean if no ocean in scene
9 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
9 Months Ago
fixes, unwrap source mesh UVs
9 Months Ago
merge from main
9 Months Ago
add border dilation
9 Months Ago
copy more source mesh vertex columns, add saving of baked texture
9 Months Ago
submesh/multiple material support
9 Months Ago
initial lod baking tool
9 Months Ago
remove/disable unused stuff
9 Months Ago
merge from main
9 Months Ago
reset weather update sequences when enabling clouds
9 Months Ago
fix terrain paint layer shader error
9 Months Ago
merge from main
9 Months Ago
more changes
9 Months Ago
merge from more-terrainblend-support