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619 Commits over 638 Days - 0.04cph!

9 Months Ago
codegen
9 Months Ago
consolesystem restore
9 Months Ago
implement volumes that stencil out biome fog density in the density map
9 Months Ago
UI for multiple input meshes
9 Months Ago
remove debug tex output
9 Months Ago
lod baker multiple source meshes support
10 Months Ago
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
10 Months Ago
merge from main
10 Months Ago
merge from canyon-fog-fix
10 Months Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
10 Months Ago
merge from vclouds_default_enable
10 Months Ago
menu convar
10 Months Ago
merge from vclouds_default_enable
10 Months Ago
rename graphics.vclouds to graphics.volumetric_clouds
10 Months Ago
merge from vclouds_default_enable
10 Months Ago
move vclouds under graphics settings and part of graphics presets, default convar on
10 Months Ago
work around crash when undoing changes on Sky Dome when playing
10 Months Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
10 Months Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
10 Months Ago
fix cloud movement in timescaled demo
10 Months Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
10 Months Ago
merge from main
10 Months Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
10 Months Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
11 Months Ago
fix invisible 2D cloud layer
11 Months Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
11 Months Ago
put foregroundfog shader in bundle
11 Months Ago
merge from brightnessfix
11 Months Ago
merge from main
11 Months Ago
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
11 Months Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
11 Months Ago
merge from fogmethod1 (sky branch)
11 Months Ago
merge from main
11 Months Ago
adjustments, mainly to rainmild clouds
11 Months Ago
reduce number of fog shadow samples
11 Months Ago
merge from main
11 Months Ago
restore the fogginess when controlling autoturrets
11 Months Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
11 Months Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
11 Months Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
11 Months Ago
merge from main
11 Months Ago
restore textures.3.bundle from cs126918
11 Months Ago
fix LOD baker mesh decals not showing up in bake
11 Months Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
11 Months Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
11 Months Ago
merge from fogmethod1 (sky branch)
11 Months Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
11 Months Ago
merge from main
11 Months Ago
merge from fogmethod1 (sky branch)
11 Months Ago
merge from fogmethod1 (sky branch)