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372 Commits over 365 Days - 0.04cph!

6 Months Ago
mesh decal support in working order
6 Months Ago
wip mesh decal support
6 Months Ago
add file prefix and ray setback settings, ui cleanup
6 Months Ago
fix indices > 16 bits, allow null materials (omits submesh)
6 Months Ago
opaque bg except for missed rays
6 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
6 Months Ago
merge from ase-camdepth-fix
6 Months Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
6 Months Ago
merge from main
6 Months Ago
also bake spec/gloss map
6 Months Ago
normal map fixes, dilation fixes
6 Months Ago
clear prefab when switching input type, clear material list before switching mesh
6 Months Ago
support selecting prefab with auto fill of lod0+lod3 meshes and materials
6 Months Ago
further normal map progress, output directory saving
7 Months Ago
progress on baking normal map/smoothness
7 Months Ago
don't render ocean if no ocean in scene
7 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
7 Months Ago
fixes, unwrap source mesh UVs
7 Months Ago
merge from main
7 Months Ago
add border dilation
7 Months Ago
copy more source mesh vertex columns, add saving of baked texture
7 Months Ago
submesh/multiple material support
7 Months Ago
initial lod baking tool
7 Months Ago
remove/disable unused stuff
7 Months Ago
merge from main
7 Months Ago
reset weather update sequences when enabling clouds
7 Months Ago
fix terrain paint layer shader error
7 Months Ago
merge from main
7 Months Ago
more changes
7 Months Ago
merge from more-terrainblend-support
7 Months Ago
make ambient configurable again, add ambient saturation param, add weather profile lighting overrides
7 Months Ago
revert cirrus ms
7 Months Ago
merge from main
7 Months Ago
adjustments, fix server compile errors
7 Months Ago
default config updates, slight clean up
7 Months Ago
fix BicubicFetch for non-square textures
7 Months Ago
resolution scaling with quality level, tweak quality level step counts
7 Months Ago
fix cirrus fog, try to improve weather transition lerping
7 Months Ago
Add terrain blend layer to standard 4-way and packed mask blend, reduce terrain sampler slot usage
7 Months Ago
adjustments, clean up
7 Months Ago
horizon angle fog
7 Months Ago
fog adjustment, remove commented out stuff
7 Months Ago
fixed tiling of weather map
7 Months Ago
merge from main
7 Months Ago
fix cloud shadow map with new ground radius
7 Months Ago
missed this
7 Months Ago
add some configs
7 Months Ago
remove unused textures, fix moon lighting transition
7 Months Ago
use configured step count again
7 Months Ago
add back option/convar removed during merge