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467 Commits over 487 Days - 0.04cph!

8 Months Ago
fix layer compositing
8 Months Ago
put mie scattering in remaining far field
8 Months Ago
fog light color includes ray color
8 Months Ago
8 Months Ago
8 Months Ago
further adjustment
8 Months Ago
8 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
8 Months Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
8 Months Ago
8 Months Ago
merge from vclouds
8 Months Ago
performance tweaks, block sun by clouds in reflection probe
9 Months Ago
projection madness
9 Months Ago
fix reversed noise channel order
9 Months Ago
merge from main
9 Months Ago
revert accidental change
9 Months Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
9 Months Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
9 Months Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
9 Months Ago
add way to override weather profile with live editing support
9 Months Ago
Move FogMultiplier to WeatherPreset
9 Months Ago
merge from main
9 Months Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
9 Months Ago
make tod sun/moon mesh brightness configurable in edit/play mode
9 Months Ago
merge from jungle_update
9 Months Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
9 Months Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
9 Months Ago
fix missing terrain textures in workshop editor scene
9 Months Ago
underwater colors river-ocean blend
9 Months Ago
lame mie masking for time being
9 Months Ago
fix for no biome map
9 Months Ago
add global reflection mults that work
9 Months Ago
fix missing sun mesh/stars/moon
9 Months Ago
remove unused LUT property from ClimateParameters
9 Months Ago
distance curve only on biome fog, not atmosphere
9 Months Ago
fix command buffer sort order
9 Months Ago
add fog distance curve
9 Months Ago
add fog color gradient
9 Months Ago
fix missing cs kernel
9 Months Ago
merge from jungle_update
9 Months Ago
fix water rendering issue on reduced render scale
9 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
9 Months Ago
add color scale parameter for stars
9 Months Ago
fix default caustics texture if no WaterSystem instance
9 Months Ago
merge from jungle_update
9 Months Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
9 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
9 Months Ago
merge from underwater-effects
9 Months Ago
disable material/rig/animation import on new river mesh
9 Months Ago
merge from jungle_update