userBriancancel
reporust_rebootcancel

758 Commits over 791 Days - 0.04cph!

8 Months Ago
partial fix for point/spot light biasing inconsistency with BiRP
8 Months Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
8 Months Ago
reapply WaterCamera change in RRP
8 Months Ago
merge from main
8 Months Ago
merge from water_ssr_taa_flicker_fix
8 Months Ago
merge from water_reflection_probe_seam_fix
8 Months Ago
merge from vclouds_macos_reflection_fix
8 Months Ago
fix missing shader referene
8 Months Ago
restore
8 Months Ago
merge from main
8 Months Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
8 Months Ago
set up special render pipeline for player preview camera, instead of using default which renders too much stuff we don't need
8 Months Ago
subsurface birp wrap
8 Months Ago
work around RT size mismatch in BiRP water wrapper
8 Months Ago
fix water SSR flickering when TAA was enabled, was especially pronounced at grazing angles
8 Months Ago
fix sky and clouds seam in water reflection probe
8 Months Ago
fix vclouds shader error on macos preventing them from showing up in water reflections
8 Months Ago
fix compile error
8 Months Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
8 Months Ago
reduce biome fogging when looking through a camera
8 Months Ago
exclude renderers with negative scale from instancing and warn about them
8 Months Ago
fix EmissionToggle with indirect instancing
8 Months Ago
fix EmissionScaledByLight with indirect instancing
9 Months Ago
merge from wire_shader_pixel_scaling
9 Months Ago
merge from main
9 Months Ago
restore pixel radius based alpha feathering to hide wire aliasing
9 Months Ago
untabify
9 Months Ago
fix hair raycasting shadows in deferred
9 Months Ago
fix missing z-buffer when rendering forward opaques
9 Months Ago
don't need this anymore
9 Months Ago
- emulate BiRP implicit stencil write in g-buffer pass - provide global_DeferredIndirectLightingActive flag
9 Months Ago
further SSS
9 Months Ago
merge from main
9 Months Ago
re-apply craggy changes
9 Months Ago
post subsurface pass beginnings
9 Months Ago
bring over WaterCamera changes into RRP
9 Months Ago
merge from main
9 Months Ago
hoarded a bunch of changes: - refactored vclouds and vfog for multi camera support - vclouds and vfog ported to RRP with built-in wrappers - match sky dome pos to camera in RRP, including in scene view - scale sky dome to camera far plane in RRP - use CommandBufferManager.OnPreCommandBuffer hook to call OnBeginRendering() in built-in wrappers, fixes update happening after commands buffers were already filled - share TextureDescs between render graph and built-in wrapper render texture creation. Ensures consistent formats, etc - fix skybox rendering twice in scene view - fix water render graph issues on lower quality levels - fix destruction of water dynamics RTHandle
9 Months Ago
sync Rust.RenderPipeline
9 Months Ago
add CommandBufferManager.OnPreCommandBuffer hook
10 Months Ago
add tint from vcolor mode to FXVille Blood World Lighting
10 Months Ago
supply lightdir/color for water again, adjust texture formats
10 Months Ago
fix double-rendering atmosphere
10 Months Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
10 Months Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
10 Months Ago
stopgap water sky reflection until we have the water refl probe in RRP
10 Months Ago
fix occasional single-pixel ocean line in canyons
10 Months Ago
add "Affect Occlusion" toggle to detail blend layer, makes blend layer interact with base layer occlusion (lerps it white with the blend weight)
10 Months Ago
fix error spam in edit mode on island scenes
10 Months Ago
add screenshot mode for water SSR, works around cut off reflections in high res screenshots