130,577 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Subtracting 
21367 (should've gone to save146)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory / scene/lod/colider fixes
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                re-committing cave changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-committing Damian's changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Loot spawns
Made rocket factory exterior render further
 
                
                
                
                
                
             
         
        
            
            
            
                
                Office interiors, occluders removed on glass panels segments
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Copying changes from hapis5
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed random 0.33 sky reflection multiplier (set on sky dome instead)
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Portacabin walkway LODs/COL/Prefabs
Pavement merge and vertex paint
Door rotation fixes
Fixed colision material on ground
Fixed vertex paint on ground LODs
Created placeholder loot placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Smarter dynamic music clip loading/unloading (only load needed sections instead of whole songs at a time)
Sync improvements
Bugfixes
Minor optimization & cleanup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaks for wind intensity on foliage (tall grass clusters, bushes)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Forest dead branch clutter collider shouldn't block movement anymore
Stone collectables and tree stump displace grass around themselves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-1697 - Inaccessible loot spawn in military tunnel mines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-1694 - Double door at powerplant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-1698 - Building / raiding outside of caves / Light well cap model now uses a collider
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some missing script references in overgrowth_dressing (pending Scene2Prefab)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reduced wind on creeping plants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional warehouse LOD
Support beam LOD/COL/Prefab
Fixed door scaling
Ground pipe hole LOD/COL/Prefab
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Warehouse occluder
Rocket factory occluder
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Lift saves and loads the current floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                launchsite lifts placement for test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusting lift destination height
 
                
                
                
                
                
             
         
        
            
            
            
                
                Baked more vertexpro bs to assets
Launchsite scene update
 
                
                
                
                
                
             
         
        
            
            
            
                
                LOD scripts take distance mode (XYZ or XZ) - useful for lifts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scene stuff
Light tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene
Lighting
Driftwood isn't wetter than the surrounding terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrain blend map support (when used monuments blend their heightmap with the blendmap falloff instead of the basic radial falloff)