130,577 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                hqm bonus is now 2, relax
schema
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temperate biome has more stone nodes, less metal + sulfur nodes (arid + arctic biomes remain unchanged)
 
                
                
                
                
                
             
         
        
            
            
            
                
                scene
cliffside topo rock tweaks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Packed first material for testing, building/materials/generic/atlas_wood_stone_metal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored shader lods on packed standard
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from texture packing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory LOD/COL/Prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed C4 back to 10/10 seconds timer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                bunker rooms for launchsite LODs/COls/Prefabs
scene2prefab launchsite
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added -rcon.ssl (certificate path, wss)
Added -rcon.sslpwd (certificate password, wss)
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed foliage displacement from foundations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed FakePhysics (empty script)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated collider of static campfire
 
                
                
                
                
                
             
         
        
            
            
            
                
                Detail colliders for stairs block
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                occluders for office buildings, office interiors 
fix for RUST-1446 - one sided collider in industrial building g 
Rubble pile tint mask + biome tinting
 
                
                
                
                
                
             
         
        
            
            
            
                
                launchsite tweaks, missing ladders
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                First iteration of Cover point detection system.
 
                
                
                
                
                
             
         
        
            
            
            
                
                First iteration on HTN Planner (agent is not doing much yet).
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Rocket factory LOD/COL/Prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Silo occluder is on correct layer now
Fixed jumping distance on jmp puzzle launchpad
Fixed office building ladder angle
Fixed gaps between doors & doorframes, geometry gaps
Planter material fix
Missing rods collision on giant floodlights
Splat painting pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                scene stuff
proper terrain4.asset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory exterior LOD/COL
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated StagPoint HTN Planner to a version I got from the developer.
Tweaked it's code to work to my benefit / not bug out.
Migrated my code from RC1 to latest version.
Feels a bit too unstable to use in production yet. Learned a lot from it though.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged