135,901 Commits over 4,444 Days - 1.27cph!

8 Years Ago
ddraw fail
8 Years Ago
less derpy boat jumps (waterfalls/foundation steps) via dynamic drag based on submerged fraction
8 Years Ago
made test heads area with test heads materials
8 Years Ago
light hair materials are now more blonde
8 Years Ago
Projectile trail renderer is invisible for the first 6 meters
8 Years Ago
wounded player anim fix
8 Years Ago
Fixed nudity censor clipped by water and water masks
8 Years Ago
scientist projectiles no longer hit the ch47 fuselage due to lerp can once again stick c4 etc on vehicles hackable crate resets decay time when hack start/stops much, much better push behavior exiting boat at low velocity places you on top of boat removed ability to spam swapseats
8 Years Ago
ch47 map marker
8 Years Ago
VisitURL no longer opens mid game while jumping, opening chat
8 Years Ago
Merge from projectile_trajectory Network++
8 Years Ago
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
8 Years Ago
Updated 360 shooting pose
8 Years Ago
Remove fire delay when scientists are mounted.
8 Years Ago
scaled down ch47 map marker skin approval
8 Years Ago
residential buildings update texture sets added: windowdoor_wood/ windowdoor_conc compound scene2prefab
8 Years Ago
Enabled gpu instancing on a couple hundred materials
8 Years Ago
Added deferred mesh decal instancing
8 Years Ago
Added dummy floor socket at half height of the full wall (support only)
8 Years Ago
Include wall sockets in building proximity checks
8 Years Ago
progress backup new brick wall texture sets
8 Years Ago
progress backup
8 Years Ago
boats kick players if their head position impacts a solid object boat deals damage to players based on velocity if their head impacts a solid object !boat peek exploit fix can not mount moving boats with drivers unless they slow down
8 Years Ago
Disabled some boat debugging
8 Years Ago
progress backup
8 Years Ago
No longer send entities that aren't in any network group to all connections (this should never happen)
8 Years Ago
Optimized sending of packets to players in a radius
8 Years Ago
progress backup
8 Years Ago
Upgraded ppsv2 to latest Fixed annoying benign glcore compile error (unity bug + ppsv2)
8 Years Ago
Residential buildings pre-LOD progress compound scene2prefab
8 Years Ago
progress backup
8 Years Ago
Fixed underwater horizon artifact Fixed a few shader compile warnings
8 Years Ago
Fixed server compile
8 Years Ago
progress backup
8 Years Ago
Fixed underwater ocean rendering glitch when looking up
8 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
8 Years Ago
residential buildings LODs Building material variations Compound scene update / scene2prefab
8 Years Ago
residential buildings COLs scene2prefab
8 Years Ago
progress backup
8 Years Ago
Compound gate and walls first pass
8 Years Ago
Fixed broken lighthouse UV's
8 Years Ago
pre-LODs ruins progress
8 Years Ago
Compound walls LOD/COL/prefabs
8 Years Ago
quick fix for the compound entrances, using gate + checkpoints
8 Years Ago
progress backup
8 Years Ago
Renamed UpdatePositionFromNetwork to SetNetworkPosition Renamed UpdateRotationFromNetwork to SetNetworkRotation Made PositionLerp more generic
8 Years Ago
PositionLerp ifdefs
8 Years Ago
PositionLerp tweak
8 Years Ago
goggle test
8 Years Ago
skin approval