1,928 Commits over 913 Days - 0.09cph!
Fix ragdoll corpse getting set from other dying players
Fix playtime incrementing too much
Bit of cleanup
Strengthen lean input anim
Animator sets move_groundspeed
Animator sets unicycle_lean_x and unicycle_lean_y
Show player clothes in end-game podiums
Cleaning/refactoring
Bit of camera cleanup
Disable controller's analog pedaling for now
Camera adjustments for controller
Bind controller's left/right pedal properly
Animator sets aim_eyes and aim_head
Update .addon
Asset compile
Animator sets unicycle_pedaling parameter
Fix caret position on newline characters
Previous fix missed an edge case and did not work with emojis, hope this way isn't shit
Fix up/down arrow caret navigation on multiline inputs
Fix CheckBox not pulling package meta bool binds
Fix map & resource path lists shrinking in addon editor
Fix out of range exception
Adjust input settings layout to scroll
Input settings style tweaks
Cleanup, fix incorrect hash check
Fix potential nre
Separate some end-game html into own classes
Update UnicycleAnimator.cs
End-game render scenes for top 3 players
Map vote screen style adjustments
Asset compile
More items for dummy trailpass
Fix menu not opening/closing consistently
Update map .addons to add facepunch.unicycle_frenzy game support
Asset compile
Pedal root bone & foot attachment
Asset compile
Place foot at pedal's "foot" attachment
Change grenade surface property for better sfx
Make tripmine non solid, avoids getting stuck in it while planting
Throw grenade sound effect
Crowbar sounds
Fix tripmine killfeed icon
Force deploy animation on viewmodel created
Fire to stop shotgun reload early
Add RailPathEntity for rail sliding
Update test map
Find nearest point on rail path, slide it if close enough
Slide & RailSlide use new skid animation
Cleanup
100% tilt rotation
Reduce affect of tilt on rotation
Fall based on tilt rather than rotation
unicycle_balance_x/y are based on tilt
Adjust camera rotation clamp #42
BaseEditor copy/paste options
Implement copy/paste for graph nodes
Copy/paste also copies node outputs
Simple game state handler
Woops, give hand grenade unique entity name
Tripmine & grenade killfeed icons
Damaging tripmine gives ownership before explode
Dryfire sound effect
Auto reload when empty
Asset compile
Attach feet to roughly pedal position
Adjust unicycle scale to accommodate Terry's short legs for now
Set unicycle_balance_x/y anim params