135,757 Commits over 4,444 Days - 1.27cph!

15 Days Ago
Configured custom tone mapping setting for all main camera post process volumes
15 Days Ago
Updated FBX with new poncho fur fix. updated prefab with new fbx.
15 Days Ago
Added new Custom mode for tone mapping in RRP
15 Days Ago
replaced huge NativeList triangle alloc for a NativeStream on TempJob, 10x less memory usage with no performance loss
15 Days Ago
fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
15 Days Ago
Additional logging
15 Days Ago
monument blocker - collapse: combined and cleaned up assets
15 Days Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
15 Days Ago
merge from main
15 Days Ago
Tweaks to LOD textures for crew cut, ponytail and bun
15 Days Ago
Merge from render_pipeline_testing
15 Days Ago
Merge from parent
15 Days Ago
Merge from main
15 Days Ago
Pre-thruster testing... test
15 Days Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
15 Days Ago
handling max-triangles length properly
15 Days Ago
Add blue noise dithering (but don't use it yet)
15 Days Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
15 Days Ago
temp fix
15 Days Ago
Fixed strobe light medium speed flag clashing with the IO short circuit flag
15 Days Ago
merge from main
15 Days Ago
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
15 Days Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
15 Days Ago
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
15 Days Ago
Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
15 Days Ago
combined lower and upper part of the monument blocker collapsed. Separated gibs into wood, metal & concrete
15 Days Ago
fix missing resource reset
15 Days Ago
Adeed sound to helmet and vest bdu set
15 Days Ago
Merge from Main
15 Days Ago
remade prefab which used an obsolete asset
15 Days Ago
removing obsolete parts
15 Days Ago
small fixes
15 Days Ago
monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well
15 Days Ago
extra set dressing prefab for apartment wing (temporary)
15 Days Ago
set BDU and ballistic to modern era
15 Days Ago
Sleep pose animation fix
15 Days Ago
codegen
15 Days Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
15 Days Ago
merge from attachment_charms
15 Days Ago
merge from attachment_charms
15 Days Ago
merge from main
15 Days Ago
Fixed F1 console input field losing focus when connecting/disconnecting
15 Days Ago
Add snapping to auto turret and flame turret through the new auto system
15 Days Ago
merge from main
15 Days Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
15 Days Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
15 Days Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
15 Days Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
15 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
15 Days Ago
Fixed keybind reset button not working