161,148 Commits over 4,597 Days - 1.46cph!

10 Years Ago
Disabled ImageEffectTransformsToLDR on tonemapper until gamma bug is fixed
10 Years Ago
Rocket factory site / texturing pass / backup
10 Years Ago
animals align to terrain height/slope animals try and face attack target
10 Years Ago
fixed rare issue where a dead helicopter could enter a strafe
10 Years Ago
Spinner wheel sounds Water lapping sound polish
10 Years Ago
backup/progress bit of overgrowth for preview
10 Years Ago
merge from main
10 Years Ago
Fixed RustBuilder not building all all platforms as debug build
10 Years Ago
Added OpenGL core to Windows (for asset bundles)
10 Years Ago
Fixed metal chest plate rig in prefab (RUST-1637)
10 Years Ago
Meta files
10 Years Ago
Log game object name when encountering SkinnedMeshCollision without SkinnedMeshCollider (RUST-1645)
10 Years Ago
Resizing every speedtree without care or consideration
10 Years Ago
Animal attacks show hud damage indicator
10 Years Ago
Bear feet on the ground
10 Years Ago
Enabled packed 32bit HDR format on all tier levels, when available (bw++ on dx10+ hw)
10 Years Ago
Updated main camera effect assignments
10 Years Ago
Fixed scene view display when skybox is enabled
10 Years Ago
merge from main
10 Years Ago
Rocket factory / side tower update and staircase
10 Years Ago
Changed InvokeHandler times from AoS to SoA (performance)
10 Years Ago
10 Years Ago
Fixed OSX / Linux / Win32 debug builds not uploading to Steam
10 Years Ago
Subtracted 20051 and 20052 temporarily
10 Years Ago
skin approval + broken icons
10 Years Ago
Reapplied main camera effect connections
10 Years Ago
backup/progress
10 Years Ago
Disabled allow MSAA on main camera
10 Years Ago
Updated SSAO + fixed OnPostRender error
10 Years Ago
Reapplied packed hdr and tweaked tier settings
10 Years Ago
skin approval + icons fixed missing hatchet
10 Years Ago
Cleanup in ssao Small water reflection optimization (bw++, all platforms)
10 Years Ago
skin pricing
10 Years Ago
Skins
10 Years Ago
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
10 Years Ago
backup/progress static chair prop adapted from deployable
10 Years Ago
External walls block ai External gates block ai (unless open) Ores block ai
10 Years Ago
grounds meshes placement
10 Years Ago
vertex painting grounds
10 Years Ago
Massively improved InvokeHandler hashing
10 Years Ago
Rocket factory / side towers interior and staircases
10 Years Ago
vertex painting grounds
10 Years Ago
backup/progress
10 Years Ago
Facepunch.System project automatically includes all its cs files (like the other plugins)
10 Years Ago
Moved InvokeHandler to plugins Made InvokeHandler methods part of FacepunchBehaviour rather than extension methods
10 Years Ago
ListComponent now uses a ListHashSet instead of a List (better remove performance) ListHashSet implements IEnumerable and has index getter / setter ListDictionary implements IEnumerable
10 Years Ago
Removed this. from all invokes as they're no longer extension methods
10 Years Ago
JunkPile timeout check uses Unity's invoke because of its long repeat time and since it doesn't use CancelInvoke
10 Years Ago
Rocket factory building / interior texture progress
10 Years Ago
junkpiles block AI movement junkpiles actually sink all the way into the ground before disappearing