userDamian Lazarskicancel

2,158 Commits over 3,318 Days - 0.03cph!

4 Years Ago
Metallic variant of the cargoship door
4 Years Ago
Underwater base material tweaks Made white panels metallic Used higher quality masks for rust Tweaked glossiness, specular and color and blend settings on a bunch of materials to make the scene less noisy and more consistent Created some custom blend masks
4 Years Ago
Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
4 Years Ago
Remade office desk textures to be higher quality
4 Years Ago
Added more rust to gas canisters
4 Years Ago
Steel gas canister variants
4 Years Ago
Merge from submarine branch
4 Years Ago
Crew cabinet texture polish / added emissive to cabinet lights Tweaked the material of the metal bin to make it look better
4 Years Ago
Crew cabinets / LODs, colliders and prefab setup
4 Years Ago
Fixed offset on control_panels_mid_crn collider
4 Years Ago
UV mapped remaining crew cabinets
4 Years Ago
Crew cabinets progress
4 Years Ago
Control panels / LOD setup / added colliders / fixed last LOD level on the attachments
4 Years Ago
Control panel LODs / fixed naming errors in the mid-size set / added monitor attachments
4 Years Ago
Control panels progress / Added WIP meshes and prefabs
4 Years Ago
Merge from main
4 Years Ago
Tweaked platform colliders to make it easier to jump onto them
4 Years Ago
Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
4 Years Ago
Turned off train signal lights
4 Years Ago
Fixed some mesh gaps in bypass transitions
4 Years Ago
Cleaned up bypass tunnel prefabs / tweaked some lights / made new doors easier to spot
4 Years Ago
Added a new door frame to train_tunnel_stop_b_72m piece
4 Years Ago
Bypass tunnels / LODs and colliders / prefab setup
4 Years Ago
Bypass tunnel progress backup
4 Years Ago
Lowered density of train signal lights Added signal lights to tjunctions
4 Years Ago
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts Added a larger base to train_signal_lights_b variant
4 Years Ago
Moved train signal lights to the other side
4 Years Ago
Mirrored train_signal_lights_a
4 Years Ago
Added train signals to some tunnel prefabs for testing
4 Years Ago
Train signal lights / meshes, textures, colliders and prefabs
4 Years Ago
Baked custom LODs for all icebergs because old ones were too low quality Iceberg scene2prefab Deleted some legacy iceberg textures
4 Years Ago
Linked world model prefabs to rustige_egg_a and rustige_egg_b
4 Years Ago
More rocket factory scaffolding fixes
4 Years Ago
Fixed ceiling colliders in the rocket factory building
4 Years Ago
Fix for the rocket factory scaffolding looking flat at low shader level
4 Years Ago
Fixed mesh gaps on pipe_a set
4 Years Ago
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
4 Years Ago
Updated iceberg_6 fbx to fix holes on LOD1
4 Years Ago
Baked LODs for rock_formation_medium_e
4 Years Ago
Fixed broken specular on dead pines at low shader level
4 Years Ago
Rebaked LODs on rock_formation_medium_b / original mesh was too off Slightly tweaked some LOD4s
4 Years Ago
satellite dish scene2prefab
4 Years Ago
Updated medium rock formation prefabs
4 Years Ago
Baked LODs for medium rock formations
4 Years Ago
Slightly tweaked near AO to remove black spots on grass
4 Years Ago
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
4 Years Ago
Better colliders for medium rock formations
4 Years Ago
Fixed mesh gap on lighthouse LOD2 Changed distance mode on lighthouse interior to prevent lodding too quickly when walking up the stairs Lighthouse scene2prefab
4 Years Ago
Adjusted min/max scaling on forest ferns and arctic small rock formations
4 Years Ago
Adjusted materials on arctic small rock formations to make them more visible