2,158 Commits over 3,318 Days - 0.03cph!
Added missing barrier
Fixed LOD naming
Small oilrig / Fixed mesh issues / Created floor colliders
Small oilrig progress update / LODs and collider setup / split the main structure into multiple submeshes
Removed remnants of the big oilrig from the small oil rig scene
Added WIP version of the smaller oil rig
Added custom normals to the interiors
Oilrig interior progress / LOD / COL
Adjusted evacuation pipes legs
Oilrig interiors dressing / models / texture work
HVAC exhausts LODs/prefab/COL
Oil rig exhausts prefab / LODs / COL
Oil rig evacuation pipes / LODs / COL / prefab
Evacuation pipes progress backup
Made metal_panels_g texture more rusty. Added rusted blend
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Fixed normal maps on the wire tool
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Sleigh models and textures
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Clatter helmet mesh/textures/LODs
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Liquid gas tank / models / textures / prefab
Power blocker meshes and textures
Car Battery / Optimized LOD2
Cable tunnel model and textures
Car battery / fixed rotation issues
Car battery meshes / textures
Scientist barge models/prefabs/textures
Electric cable model and textures
Fix roof colider issue inside the cargo ship interior
Additional bounce lights inside the hold interior
Cargo ship / hull interior lighting pass
Shipping containers / 3m and 6m variants
Split cargo ship hull interior into two separate meshes
Merged the hull interior into the cargo ship
Graveyard fence additional LOD
Coffin / fixed colider pivot / added additonal LOD
Coffin meshes / prefabs / col / gibs