2,214 Commits over 3,348 Days - 0.03cph!
    
    
    
        
            
            
            
                
                Nuclear missile silo progress
                
                
                
                
             
         
        
        
            
            
            
                
                Concrete cracks decals and prefabs
                
                
                
                
             
         
        
            
            
            
                
                wooden benches meshes and prefabs
                
                
                
                
             
         
        
            
            
            
                
                Nucelar missile silo progress 
Finished all LOD0 meshes and placed prefabs in the scene
                
                
                
                
             
         
        
            
            
            
                
                Nuclear missile silo chute progress
Added new textures 
Added meshes and prefabs 
Organised the scene
                
                
                
                
             
         
        
            
            
            
                
                Made light switches pulse to make them more visible
Increased light view distance on the light switches
                
                
                
                
             
         
        
            
            
            
                
                ·Water treatment plant / better environment volume transitions in the sewers
                
                
                
                
             
         
        
            
            
            
                
                Nuclear missile silo progress
                
                
                
                
             
         
        
            
            
            
                
                Nuclear missile silo greybox and scene
                
                
                
                
             
         
        
            
            
            
                
                Tweaked wind settings on swamp trees and a few bushes
                
                
                
                
             
         
        
            
            
            
                
                Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
                
                
                
                
             
         
        
            
            
            
                
                Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect
                
                
                
                
             
         
        
            
            
            
                
                Replaced another heater in airfield with a proper variant
Fixed shadow issues in the airfield office building
                
                
                
                
             
         
        
            
            
            
                
                Tweaked some LOD distances and LOD materials in harbors to make transitions less jarring
                
                
                
                
             
         
        
            
            
            
                
                Pushed some sphere tank LOD distances further to reduce pop-in
Added a spec map for the sphere_exterior_LOD material
                
                
                
                
             
         
        
            
            
            
                
                Powerplant / refined environment volumes
                
                
                
                
             
         
        
            
            
            
                
                Added some support lights and wires to harbors
                
                
                
                
             
         
        
            
            
            
                
                Airfield / replaced heaters with ones that have heat sources
                
                
                
                
             
         
        
            
            
            
                
                Added ladders inside the ore train wagon to prevent players from getting trapped inside
                
                
                
                
             
         
        
            
            
            
                
                Launchsite / added more light switches to different floors in the rocket factory building
Reduced light_fixtures_EM_Cold emissive because it was causing extreme bloom in the rocket factory building
                
                
                
                
             
         
        
            
            
            
                
                Added more light switches to harbors
                
                
                
                
             
         
        
            
            
            
                
                Added portacabin prefabs used in the powerplant
                
                
                
                
             
         
        
            
            
            
                
                Tweaked trainyard puzzle building material and made it dirtier
Tweaked plaster_a texture and removed some tiling details
Added an inverted version of concrete_f_mask_single texture
                
                
                
                
             
         
        
            
            
            
                
                Harbors exterior lighting pass
Added light switches to control the lights
                
                
                
                
             
         
        
            
            
            
                
                Powerplant lighting and light switches 
Tweaked a few materials
Scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Reverted all weather profiles to how they were on main
                
                
                
                
             
         
        
            
            
            
                
                Reverted all postprocess profiles to how they were on main
Reverted sunlight intensity back to 8
                
                
                
                
             
         
        
            
            
            
                
                Increased transition speed on Environment Collection to fix issues where some areas (like underground tunnels) were not darkening fast enough
                
                
                
                
             
         
        
            
            
            
                
                Tweaked ambient multiplier for the BuildingVeryDark environment type. Should no longer be pitch black
                
                
                
                
             
         
        
            
            
            
                
                Reverted eye-adaptation and autoexposure because it was causing too many visual issues
Tweaked post-process profiles to be closer to original values but kept ACES for now. Will revert to neutral depending on feedback
Lowered sunlight intensity to 12, which is 50% stronger than original
                
                
                
                
             
         
        
            
            
            
                
                Updated sphere tank LOD textures to better match new materials
                
                
                
                
             
         
        
            
            
            
                
                Moved rocket factory building light switches further away from the door to prevent confusion
                
                
                
                
             
         
        
            
            
            
                
                Merged rocket factory building door into the main exterior mesh / this was done to fix an issue where the door would disappear behind the player causing a light leak in the cubemap and brightening up the scene in a weird way
Updated LOD texture on the rocket factory building 
Scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Deleted overlapping light in trainyard
                
                
                
                
             
         
        
            
            
            
                
                Tweaked trainyard environment volumes
Added environment volume to the coaling tower
                
                
                
                
             
         
        
            
            
            
                
                Gas station  cave will now use buildingdark instead of buildingverydark environment volume
                
                
                
                
             
         
        
            
            
            
                
                Tweaked ice lake materials to stop them from becoming too bright
                
                
                
                
             
         
        
            
            
            
                
                Restored bloom threshold to its original value to help with snow becoming too bright
Slightly lowered sunlight intensity
Slightly darkened snow splat
                
                
                
                
             
         
        
            
            
            
                
                Added light switches to the trainyard 
Scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Updated trainyard lights
Removed some old overlapping lights
Scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Trainyard lighting / increased view distance on exterior lights to prevent them from fading out too quickly
                
                
                
                
             
         
        
        
            
            
            
                
                Added trainyard lighting prefab to the monument scene
Trainyard scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Trainyard lighting progress / updated the trainyard_lighting prefab
                
                
                
                
             
         
        
            
            
            
                
                Set secondary colliders for stairs in the cargo ships / this should fix the issue of bullets not passing through the gaps in the stairs
                
                
                
                
             
         
        
            
            
            
                
                Updated launch site lighting / added light switches
Fixed a few materials
Changed some environment volumes to brighter ones
                
                
                
                
             
         
        
            
            
            
                
                All airfield lights controlled by switches will also turn on during the day to prevent confusion
                
                
                
                
             
         
        
            
            
            
                
                Arctic base / Made exterior lights that are controlled by light switches also turn on during day time to prevent confusion
                
                
                
                
             
         
        
            
            
            
                
                Reduced intensity of the blue color overlay in arctic biome