2,214 Commits over 3,348 Days - 0.03cph!
    
    
    
        
            
            
            
                
                Slightly brightened BuildingDark environment volume type
                
                
                
                
             
         
        
            
            
            
                
                Switched excavator environment volumes to brighter ones
                
                
                
                
             
         
        
            
            
            
                
                Added more lights to the warehouse monument
Added light switches to the warehouse
                
                
                
                
             
         
        
            
            
            
                
                Tweaked brick_wall_b_plaster blend and changed the AO texture to remove dark outlines in shaded areas
Tweaked the fuel_tank_diff_rusty material to make it higher quality / used original texture as a blend mask for rust
                
                
                
                
             
         
        
            
            
            
                
                Arctic base environment volume tweaks
                
                
                
                
             
         
        
            
            
            
                
                Made indicator light on the light switch more intense
                
                
                
                
             
         
        
            
            
            
                
                Slightly toned down clear weather cloud brightness
                
                
                
                
             
         
        
            
            
            
                
                Tweaked cloud brightness / made clouds brighter in some weather profiles to compensate for the eye adaptation
                
                
                
                
             
         
        
            
            
            
                
                Added light switches to the arctic base
Tweaked arctic base environment volumes
 Moved shipping containers to the world layer
Other small arctic base tweaks
                
                
                
                
             
         
        
            
            
            
                
                Light switch tweaks in the gas station and supermarket
Material tweaks
                
                
                
                
             
         
        
            
            
            
                
                Updated airfield light switch setup
Updated some shadow proxies with higher quality LODs to fix shadow issues 
Updated some materials
                
                
                
                
             
         
        
            
            
            
                
                Lighthouse lightswitch and material tweaks
                
                
                
                
             
         
        
            
            
            
                
                Airfield light switch update
                
                
                
                
             
         
        
            
            
            
                
                Remade brick_wall_c textures and masks
Changed brick wall and plaster textures to 2k and crunch compression
                
                
                
                
             
         
        
            
            
            
                
                Made sunrise/sunset slightly less red and more natural
Tweaked arctic biome color filter to compensate 
Slightly tweaked environment quality ambient multipliers
Made moon size more realistic (set it to 1 instead of 2.5)
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from trainyard_update
                
                
                
                
             
         
        
            
            
            
                
                Set shadowproxies of all large structures to the world layer instead of default
                
                
                
                
             
         
        
            
            
            
                
                Tweaked shadow proxy layer settings on a bunch of structures
                
                
                
                
             
         
        
            
            
            
                
                Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering
                
                
                
                
             
         
        
            
            
            
                
                Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
                
                
                
                
             
         
        
            
            
            
                
                Made terrain splats less glossy
                
                
                
                
             
         
        
            
            
            
                
                Reduced wetness smoothness because it was too glossy
                
                
                
                
             
         
        
            
            
            
                
                Set reflection multiplier to 1 for player construction environment volume type
                
                
                
                
             
         
        
            
            
            
                
                Post process tweaks to fix dark sky in some biomes
                
                
                
                
             
         
        
            
            
            
                
                Set ambient color to 60 to make shadows brighter
                
                
                
                
             
         
        
            
            
            
                
                merge from trainyard_update
                
                
                
                
             
         
        
            
            
            
                
                Lifted shadows on underwater lab and underground postprocess profiles
                
                
                
                
             
         
        
            
            
            
                
                Tweaked forest moss material because it was too bright with the new lighting
                
                
                
                
             
         
        
            
            
            
                
                Adjusted ambient multipliers for the environment volume types
                
                
                
                
             
         
        
            
            
            
                
                Added secondary ambient color to the skydome
                
                
                
                
             
         
        
            
            
            
                
                Tweaked post process settings
                
                
                
                
             
         
        
            
            
            
                
                Sky dome / lowered sunlight to 18
Tweaked post process settings to compensate for added shadow darkness
                
                
                
                
             
         
        
            
            
            
                
                Reverted ground plants, tree and splat changes
                
                
                
                
             
         
        
            
            
            
                
                Substracted ground plant changes
                
                
                
                
             
         
        
        
            
            
            
                
                Set reflection multipliers to 1 for all Building environment volume types
                
                
                
                
             
         
        
            
            
            
                
                Merge from cubemap lighting
                
                
                
                
             
         
        
            
            
            
                
                Tweaked concrete_f_bld_var material 
Reordered textures on brick_wall_b_plasterblend
                
                
                
                
             
         
        
            
            
            
                
                Airfield  / replaced all old light switches
                
                
                
                
             
         
        
            
            
            
                
                Disabled red and green lights on the light switch prefab
Added yellow light that is always on to indicate the switches control emergency lights
                
                
                
                
             
         
        
            
            
            
                
                Plaster_d green paint variant
                
                
                
                
             
         
        
            
            
            
                
                Final iteration of the plaster_d texture 
Tweaked some corresponding materials
                
                
                
                
             
         
        
            
            
            
                
                Updated brick wall materials and some plaster materials
                
                
                
                
             
         
        
        
        
            
            
            
                
                Redone brick and plaster textures
                
                
                
                
             
         
        
            
            
            
                
                Brickwall_b texture and variants
Tweaked brickwall_c diffuse
Brickwall material update
                
                
                
                
             
         
        
            
            
            
                
                Set all environment volumes in stables and fishing villages to Building instead of BuildingDark