2,214 Commits over 3,348 Days - 0.03cph!
    
    
    
        
            
            
            
                
                Replaced old workcart gibs mesh
                
                
                
                
             
         
        
            
            
            
                
                New workcart gibs / added new bogies
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing train wagon material
Added train wagon gibs
                
                
                
                
             
         
        
            
            
            
                
                Work cart DIY attachement prefab
                
                
                
                
             
         
        
            
            
            
                
                Updated train wagon modules with LODs and proper colliders 
Rebaked train normal map to fix errors
                
                
                
                
             
         
        
            
            
            
                
                Updated train wagon coupler mesh / added bones for moving elements
                
                
                
                
             
         
        
            
            
            
                
                Updated work cart mesh / added full bone setup to the coupler / mirrored front coupler to fix alignment issues
                
                
                
                
             
         
        
            
            
            
                
                Added a variant of the workcart model with new bogies and couplers
Added modular train wagon models
                
                
                
                
             
         
        
            
            
            
                
                Reorganized airfield lights 
Added light switches to airfield
                
                
                
                
             
         
        
        
            
            
            
                
                Launchsite decal fixes 
Replaced warehouse lights with a new setup 
Added some new lights in space offices in areas that had none
Moved some office lights around to prevent bleeding across walls
                
                
                
                
             
         
        
            
            
            
                
                Airfield lighting and material tweaks
                
                
                
                
             
         
        
            
            
            
                
                Added new key lights to arctic base
Added fill lights to arctic base exteriors and interiors 
Made arctic base environment volumes darker 
Added environment volumes to snowmobile garages 
Tweaked some materials 
Switched shadow proxy layers on arctic base buildings to World in order to get correct cubemap reflections
Fixed a flashing light in the stables
                
                
                
                
             
         
        
            
            
            
                
                Arctic base lighting progress
                
                
                
                
             
         
        
            
            
            
                
                Fishing villages lighting and bounce lights
                
                
                
                
             
         
        
            
            
            
                
                Material tweaks and color correction
                
                
                
                
             
         
        
            
            
            
                
                Stables environment volumes and lighting tweaks 
Added environment volumes to fishing villages 
Scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Color corrected excavator and diesel engine LOD textures
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tweaked some of the commonly used textures that were either too dark, too saturated or had too much contrast for the sake of consistency across different lighting conditions 
Tweaked materials used in the excavator monument
                
                
                
                
             
         
        
            
            
            
                
                Slightly tweaked biome postprocess profiles / unified black levels across all biomes to prevent them from being crushed in dark areas / slightly lowered gamma to compensate
                
                
                
                
             
         
        
            
            
            
                
                Moved lighthouse props and lighting into prefabs for future merge
Fixed some lighthouse materials
                
                
                
                
             
         
        
            
            
            
                
                Moved excavator props and environment volumes into self contained prefabs for future merges
                
                
                
                
             
         
        
            
            
            
                
                Added environment volumes to the excavator and darkened existing ones 
Added always on ambient lights to the excavator core 
Tweaked excavator shadowproxies to allow sunlight into the core 
Added more prop dressing and junk to the core interior 
Added a green material variant for the fuel tank to match the diesel engine
                
                
                
                
             
         
        
            
            
            
                
                Airfield increased view distance of exterior fill lights
                
                
                
                
             
         
        
            
            
            
                
                Reverted decal materials to use transparency instead of cutout 
Color corrected some materials
                
                
                
                
             
         
        
            
            
            
                
                Lighthouse interior lighting and environment volumes 
Material tweaks 
Added some additional dressing
                
                
                
                
             
         
        
            
            
            
                
                Fixed shadow proxy issues in airfield
                
                
                
                
             
         
        
            
            
            
                
                Airfield polish 
Fixed shadow proxy issues on hangar doors 
Manually fixed alpha on watchtower and offices LOD textures to help with shadows
Reduced glossiness of the shipping containers
Other small fixes
                
                
                
                
             
         
        
            
            
            
                
                Airfield lighting and dressing polish 
Added overgrowth and small junk to the hangars 
Added point lights near entrances to prevent exteriors from looking too dark
                
                
                
                
             
         
        
            
            
            
                
                Removed crew cabinet light overrides from arctic base prefabs
                
                
                
                
             
         
        
            
            
            
                
                Updated crew cabinet lights / reduced radius settings to prevent lights from bleeding through walls
                
                
                
                
             
         
        
            
            
            
                
                More progress on airfield lights and dressing 
Tweaked radius, range and distance fade settings for all ambient lights 
Tweaked intensity of some of the interior key lights
Made exterior lights turn off during the day
More tower dressing
                
                
                
                
             
         
        
            
            
            
                
                Airfield towers dressing progress 
Added emissive and lights to control panel prefabs
                
                
                
                
             
         
        
            
            
            
                
                Airfield lighting progress 
Airfield interior prop dressing progress
                
                
                
                
             
         
        
            
            
            
                
                Airfield lighting progress
                
                
                
                
             
         
        
        
            
            
            
                
                Slightly darkened BuildingDark, BuildingVeryDark and Building settings to compensate for contrast changes
                
                
                
                
             
         
        
            
            
            
                
                Lowered contrast in temperate biome post process 
Enabled high definition range on temperate and arid profiles
                
                
                
                
             
         
        
            
            
            
                
                Brightened BuildingVeryDark, BuildingDark and Building environment volume types 
Slightly lowered brightness transition speed between volumes
                
                
                
                
             
         
        
            
            
            
                
                Changed gas station environment volume to BuildingDark instead of BuildingVeryDark
                
                
                
                
             
         
        
            
            
            
                
                Made Building environment volume slightly darker
                
                
                
                
             
         
        
            
            
            
                
                Bandit town lighting update
Added environment volumes to all buildings and the dredge 
Tweaked some of the lights 
Scene2Prefab
                
                
                
                
             
         
        
            
            
            
                
                Environment quality changes / Made BuildingDark slightly darker
                
                
                
                
             
         
        
            
            
            
                
                Gas station and warehouse scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Gas station and warehouse lighting upgrade 
Added environment volumes to make everything darker 
Added new light prefabs 
Replaced old portacabin in the warehouse 
New materials for gas station interior
New plaster_d texture variants (red and blue painted strips)
                
                
                
                
             
         
        
            
            
            
                
                Environment quality update / Made BuildingDark volume slightly darker
                
                
                
                
             
         
        
            
            
            
                
                Supermarket lighting tweaks and fixes
scene2prefab