2,214 Commits over 3,348 Days - 0.03cph!
    
    
    
        
            
            
            
                
                Lighthouse / brightened up some environment volumes 
Added XOR switches
Made interior lights controllable via switches
                
                
                
                
             
         
        
            
            
            
                
                Added XOR light switches to the supermarket
Light up the spermket sign
Added some additional ambient lights
Replaced environment volumes with Building
                
                
                
                
             
         
        
            
            
            
                
                Light switch prefab update / made status lights work again
                
                
                
                
             
         
        
            
            
            
                
                Replaced gas station environment volumes with Building volume instead of BuildingDark 
Added XOR light switches to the gas station
                
                
                
                
             
         
        
            
            
            
                
                Added new light switches to airfield
Replaced a bunch of single light switches with XOR switches
                
                
                
                
             
         
        
            
            
            
                
                Light switch prefab update
                
                
                
                
             
         
        
        
            
            
            
                
                Light switch entity prefab
                
                
                
                
             
         
        
            
            
            
                
                Updated light switch mesh
                
                
                
                
             
         
        
            
            
            
                
                Light switch mesh and textures
                
                
                
                
             
         
        
            
            
            
                
                Better environment volume setup for office_bld_a and watch towers. The doors facing the exterior will now have the building volume instead of building dark
                
                
                
                
             
         
        
            
            
            
                
                Ground plants color tweaks
                
                
                
                
             
         
        
            
            
            
                
                Sunlight and ambient tweaks
Post procesing tweaks and improved eye exposure adjustment
Slightly darkened environment volume to compensate for brighter outside
                
                
                
                
             
         
        
            
            
            
                
                Added exposure eye adjustment for dark areas
                
                
                
                
             
         
        
            
            
            
                
                Reverted weather profiles sky brightness to make shadows a bit brighter again 
Increased ambient color intensity closer to the original value
                
                
                
                
             
         
        
            
            
            
                
                Tweaked ground plants and tree translucency settings to compensate for increased sunlight intensity
Tweaked tundra and temperate grass splats to be darker to compensate
                
                
                
                
             
         
        
            
            
            
                
                Slightly lowered sun intensity
Environment quality tweaks to PlayerBuilding volumes
Made environment volume transition time longer
Tweaked remaining postprocess profiles to work with the new settings
                
                
                
                
             
         
        
            
            
            
                
                Tweaked sky brightness, contrast and fogginess on some weather profiles
                
                
                
                
             
         
        
            
            
            
                
                Environment quality / further reduced impact of building environment volumes 
Slowed down transition time
                
                
                
                
             
         
        
            
            
            
                
                Increased sunlight intensity and tweaked ambient color
Switched tone mapping on biome postfx to ACES and removed some color correction tweaks to compensate / see if it can be replaced with custom tonemapping in the next iteration
                
                
                
                
             
         
        
        
            
            
            
                
                Slightly lowered sky brightness 
Slightly lowered ambient and reflection intensity
Reduced the effect of environment volumes
Slightly reduced ambient color brightness
Tweaked weather clear sky brightness
                
                
                
                
             
         
        
            
            
            
                
                Updated train wagon prefabs and meshes to match new textures better
Slightly reduced drawcalls
                
                
                
                
             
         
        
            
            
            
                
                Updated static train wagon meshes, textures and prefabs
Added colour variant materials for train wagons
                
                
                
                
             
         
        
            
            
            
                
                Coaling tower vacuum machine LODs and colliders 
Created prefab for the coaling tower vacuum machine
Split off the pipe and cable into a separate game object
                
                
                
                
             
         
        
            
            
            
                
                Coaling tower vacuum machine texture and mesh progress
                
                
                
                
             
         
        
            
            
            
                
                Coaling tower vacuum machine mesh
                
                
                
                
             
         
        
            
            
            
                
                Coaling tower vacuum machine mesh progress and WIP textures
                
                
                
                
             
         
        
            
            
            
                
                Moved trucks further apart / fixed bones not working
                
                
                
                
             
         
        
            
            
            
                
                Train locomotive couplers and trucks
                
                
                
                
             
         
        
            
            
            
                
                Updated charcoal texture / fixed specular map and tweaked resolution / reduced tilling in the charcoal_pile material and added a macro detail map
                
                
                
                
             
         
        
            
            
            
                
                Updated plaster_a and brick_wall_c texture, as well as the brick_wall_plasterblend material
                
                
                
                
             
         
        
            
            
            
                
                Work cart DIY attachment model, LODs, collider and gibs
New work cart material variants 
Split work cart railings into a separate object so that they can be hidden
                
                
                
                
             
         
        
        
            
            
            
                
                Updated watchtower prefabs to use new material variants / tweaked LOD textures to match
                
                
                
                
             
         
        
            
            
            
                
                Airfield material tweaks / office_bld_a_ext mesh fixes / concrete_f and concrete_h texture variants
                
                
                
                
             
         
        
            
            
            
                
                Updated dirt_stains_leaks texture
                
                
                
                
             
         
        
            
            
            
                
                Updated pipelines textures and materials
                
                
                
                
             
         
        
            
            
            
                
                Updated metal_panels_c textures and materials / Added new metal_panels_c texture variants
                
                
                
                
             
         
        
            
            
            
                
                Updated metal_panels_d and corrugate_d textures and materials
                
                
                
                
             
         
        
            
            
            
                
                Lighthouse material tweaks
                
                
                
                
             
         
        
            
            
            
                
                Slightly reduced the intensity of the headlight emissive
                
                
                
                
             
         
        
            
            
            
                
                New headlight and tail light materials that have a texture when the lights are turned off
                
                
                
                
             
         
        
            
            
            
                
                Updated work cart gibs to reflect changes
Synced gibs in work cart prefabs
                
                
                
                
             
         
        
            
            
            
                
                Updated work cart LODs 
Material tweaks
Reworked baked LOD materials to minimize pop-in
                
                
                
                
             
         
        
        
            
            
            
                
                Added Deferred Mesh Decals script to fuel tank mesh in TrainWagonC prefab. This will fix the missing mesh decals
                
                
                
                
             
         
        
            
            
            
                
                Shortened buffers on train wagons, workcart_new and their gibs
                
                
                
                
             
         
        
            
            
            
                
                Updated train_wagon_b_gibs mesh / merged the roof and the walls 
Fixed broken physics on the train wagon and workcart gibs
Fixed broken material overrides on workcart gibs
                
                
                
                
             
         
        
            
            
            
                
                Proper gibs for train_wagon prefabs