2,092 Commits over 3,014 Days - 0.03cph!
MLRS texture progress / tweaked material values / added AO maps for extra depth
MLRS collider and LOD setup
MLRS mesh update / made rocket caps separate
MLRS mesh update / fixed rotation and scaling problems / made hydraulics longer
MLRS LOD0 model / WIP textures and materials
MLRS greybox update / made the body longer and tweaked screen inset depth
Updated MLRS greybox hierarchy
MLRS greybox update / added rocket greybox
Replaced pipe materials on all greeble prefabs
Added metallic greeble texture variants
Polished the pipes textures
Tweaked train platform colliders to make it easier to jump onto the platforms while standing on the tracks
Attempt at fixing z-flickering in bypass tunnels
Metallic variant of the cargoship door
Underwater base material tweaks
Made white panels metallic
Used higher quality masks for rust
Tweaked glossiness, specular and color and blend settings on a bunch of materials to make the scene less noisy and more consistent
Created some custom blend masks
Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
Remade office desk textures to be higher quality
Added more rust to gas canisters
Steel gas canister variants
Merge from submarine branch
Crew cabinet texture polish / added emissive to cabinet lights
Tweaked the material of the metal bin to make it look better
Crew cabinets / LODs, colliders and prefab setup
Fixed offset on control_panels_mid_crn collider
UV mapped remaining crew cabinets
Control panels / LOD setup / added colliders / fixed last LOD level on the attachments
Control panel LODs / fixed naming errors in the mid-size set / added monitor attachments
Control panels progress / Added WIP meshes and prefabs
Tweaked platform colliders to make it easier to jump onto them
Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
Turned off train signal lights
Fixed some mesh gaps in bypass transitions
Cleaned up bypass tunnel prefabs / tweaked some lights / made new doors easier to spot
Added a new door frame to train_tunnel_stop_b_72m piece
Bypass tunnels / LODs and colliders / prefab setup
Bypass tunnel progress backup
Lowered density of train signal lights
Added signal lights to tjunctions
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts
Added a larger base to train_signal_lights_b variant
Moved train signal lights to the other side
Mirrored train_signal_lights_a
Added train signals to some tunnel prefabs for testing
Train signal lights / meshes, textures, colliders and prefabs
Baked custom LODs for all icebergs because old ones were too low quality
Iceberg scene2prefab
Deleted some legacy iceberg textures
Linked world model prefabs to rustige_egg_a and rustige_egg_b
More rocket factory scaffolding fixes
Fixed ceiling colliders in the rocket factory building
Fix for the rocket factory scaffolding looking flat at low shader level
Fixed mesh gaps on pipe_a set