userDamian Lazarskicancel
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2,249 Commits over 3,440 Days - 0.03cph!

4 Years Ago
Scene2prefab
4 Years Ago
Scene2prefab
4 Years Ago
merge from trainyard_update
4 Years Ago
Set shadowproxies of all large structures to the world layer instead of default
4 Years Ago
Tweaked shadow proxy layer settings on a bunch of structures
4 Years Ago
Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering
4 Years Ago
Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
4 Years Ago
Made terrain splats less glossy
4 Years Ago
Reduced wetness smoothness because it was too glossy
4 Years Ago
Set reflection multiplier to 1 for player construction environment volume type
4 Years Ago
Post process tweaks to fix dark sky in some biomes
4 Years Ago
Set ambient color to 60 to make shadows brighter
4 Years Ago
merge from trainyard_update
4 Years Ago
Lifted shadows on underwater lab and underground postprocess profiles
4 Years Ago
Tweaked forest moss material because it was too bright with the new lighting
4 Years Ago
Adjusted ambient multipliers for the environment volume types
4 Years Ago
Added secondary ambient color to the skydome
4 Years Ago
Tweaked post process settings
4 Years Ago
Sky dome / lowered sunlight to 18 Tweaked post process settings to compensate for added shadow darkness
4 Years Ago
Reverted ground plants, tree and splat changes
4 Years Ago
Substracted ground plant changes
4 Years Ago
Merge from main
4 Years Ago
Set reflection multipliers to 1 for all Building environment volume types
4 Years Ago
Merge from cubemap lighting
4 Years Ago
Tweaked concrete_f_bld_var material Reordered textures on brick_wall_b_plasterblend
4 Years Ago
Airfield / replaced all old light switches
4 Years Ago
Disabled red and green lights on the light switch prefab Added yellow light that is always on to indicate the switches control emergency lights
4 Years Ago
Plaster_d green paint variant
4 Years Ago
Final iteration of the plaster_d texture Tweaked some corresponding materials
4 Years Ago
Updated brick wall materials and some plaster materials
4 Years Ago
Plaster_d update
4 Years Ago
Plaster_d update
4 Years Ago
Redone brick and plaster textures
4 Years Ago
Brickwall_b texture and variants Tweaked brickwall_c diffuse Brickwall material update
4 Years Ago
Set all environment volumes in stables and fishing villages to Building instead of BuildingDark
4 Years Ago
Lighthouse / brightened up some environment volumes Added XOR switches Made interior lights controllable via switches
4 Years Ago
Added XOR light switches to the supermarket Light up the spermket sign Added some additional ambient lights Replaced environment volumes with Building
4 Years Ago
Light switch prefab update / made status lights work again
4 Years Ago
Replaced gas station environment volumes with Building volume instead of BuildingDark Added XOR light switches to the gas station
4 Years Ago
Added new light switches to airfield Replaced a bunch of single light switches with XOR switches
4 Years Ago
Light switch prefab update
4 Years Ago
Manifest rebuild
4 Years Ago
Light switch entity prefab
4 Years Ago
Updated light switch mesh
4 Years Ago
Light switch mesh and textures
4 Years Ago
Better environment volume setup for office_bld_a and watch towers. The doors facing the exterior will now have the building volume instead of building dark
4 Years Ago
Ground plants color tweaks
4 Years Ago
Sunlight and ambient tweaks Post procesing tweaks and improved eye exposure adjustment Slightly darkened environment volume to compensate for brighter outside
4 Years Ago
Added exposure eye adjustment for dark areas
4 Years Ago
Reverted weather profiles sky brightness to make shadows a bit brighter again Increased ambient color intensity closer to the original value