userDamian Lazarskicancel
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2,092 Commits over 3,014 Days - 0.03cph!

3 Years Ago
MLRS texture progress / tweaked material values / added AO maps for extra depth
3 Years Ago
MLRS collider and LOD setup
3 Years Ago
MLRS mesh update / made rocket caps separate
3 Years Ago
MLRS mesh update / fixed rotation and scaling problems / made hydraulics longer
3 Years Ago
MLRS LOD0 model / WIP textures and materials
3 Years Ago
MLRS greybox update / made the body longer and tweaked screen inset depth
3 Years Ago
MLRS greybox upate
3 Years Ago
Updated MLRS greybox hierarchy
3 Years Ago
MLRS greybox update / added rocket greybox
3 Years Ago
MLRS greybox model
3 Years Ago
Replaced pipe materials on all greeble prefabs
3 Years Ago
Added metallic greeble texture variants Polished the pipes textures
3 Years Ago
Tweaked train platform colliders to make it easier to jump onto the platforms while standing on the tracks
3 Years Ago
Attempt at fixing z-flickering in bypass tunnels
3 Years Ago
Metallic variant of the cargoship door
3 Years Ago
Underwater base material tweaks Made white panels metallic Used higher quality masks for rust Tweaked glossiness, specular and color and blend settings on a bunch of materials to make the scene less noisy and more consistent Created some custom blend masks
3 Years Ago
Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
3 Years Ago
Remade office desk textures to be higher quality
3 Years Ago
Added more rust to gas canisters
3 Years Ago
Steel gas canister variants
3 Years Ago
Merge from submarine branch
3 Years Ago
Crew cabinet texture polish / added emissive to cabinet lights Tweaked the material of the metal bin to make it look better
3 Years Ago
Crew cabinets / LODs, colliders and prefab setup
3 Years Ago
Fixed offset on control_panels_mid_crn collider
3 Years Ago
UV mapped remaining crew cabinets
3 Years Ago
Crew cabinets progress
3 Years Ago
Control panels / LOD setup / added colliders / fixed last LOD level on the attachments
3 Years Ago
Control panel LODs / fixed naming errors in the mid-size set / added monitor attachments
3 Years Ago
Control panels progress / Added WIP meshes and prefabs
3 Years Ago
Merge from main
3 Years Ago
Tweaked platform colliders to make it easier to jump onto them
3 Years Ago
Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
3 Years Ago
Turned off train signal lights
3 Years Ago
Fixed some mesh gaps in bypass transitions
3 Years Ago
Cleaned up bypass tunnel prefabs / tweaked some lights / made new doors easier to spot
3 Years Ago
Added a new door frame to train_tunnel_stop_b_72m piece
3 Years Ago
Bypass tunnels / LODs and colliders / prefab setup
3 Years Ago
Bypass tunnel progress backup
4 Years Ago
Lowered density of train signal lights Added signal lights to tjunctions
4 Years Ago
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts Added a larger base to train_signal_lights_b variant
4 Years Ago
Moved train signal lights to the other side
4 Years Ago
Mirrored train_signal_lights_a
4 Years Ago
Added train signals to some tunnel prefabs for testing
4 Years Ago
Train signal lights / meshes, textures, colliders and prefabs
4 Years Ago
Baked custom LODs for all icebergs because old ones were too low quality Iceberg scene2prefab Deleted some legacy iceberg textures
4 Years Ago
Linked world model prefabs to rustige_egg_a and rustige_egg_b
4 Years Ago
More rocket factory scaffolding fixes
4 Years Ago
Fixed ceiling colliders in the rocket factory building
4 Years Ago
Fix for the rocket factory scaffolding looking flat at low shader level
4 Years Ago
Fixed mesh gaps on pipe_a set