2,217 Commits over 3,287 Days - 0.03cph!
Unique rock formation progress
Recreated the god rock and anvil rock
Scene for testing cliffs behaviour with PlaceDecorUniform
Brightened up coastal rocks
Moved coastal rock prefabs to a new folder
Rock_formation_huge
Created all variants, LODs, colliders, prefabs and baked LODs
Removed bluish tint from cliffs
Tweaked hill cliff slope masks / removed cavity masking
Created LODs and baked LODs for hill cliffs
Added batching to all cliffs
Added splat masks for hill cliffs
Removed jutting cliff material variants
Coastal cliffs LOD distance tweaks
Fixed slope mask settings
Coastal cliffs
Slope masks and LODs
Cliffs 2nd UV channel
Detail maps
Large scale diffuse tweaks
Bakes and coliders for all hill cliffs
Prefabs tweaks
Material tweaks for all cliffs
Added temp mesh culling
Coastal cliff material tweaks
Coastal cliffs lowpoly and colliders
Deleted unnecessary textures
Updated Topology Not settings for hill cliffs
More accurate terrain anchors for hill cliffs
More hill cliff progress
Made all hill cliffs 10% flatter
Hill cliff progress / better erosion / additional large hill cliff variants
coastal rocks decor modifier size tweak
File name cleanup
Jutting cliff prototype
Large coastal rock prototype
Updated spawn settings for variety of cliff generators
Hill cliffs erosion progress
More hill cliff progress / improved cliff shapes / scaled cliffs down
Hill cliffs proc map settings
Hill cliffs progress and mid size variants
More coastal cliff erosion
More coastal cliff erosion
Cliff alignment test scene
Coastal rocks prefab tweaks
Coastal rocks normal map fixes
Coastal rocks / prefabs / LODs and colliders
Optimized generation speed for hill cliffs
Hill cliff placement progress
Hill cliffs progress
Rescaled details on coastal cliffs
Materials tweaks
File cleanup
Improved detail size on some cliffs. Reworked eroded edge
Merged Jarryd's TerrainHeightSet changes
Removed terrain filters from cliff prefabs
Added AddToHeight to all coastal cliffs
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
Coastal cliff progress / generated all coastal cliffs
File cleanup
Fixed incorrect rotations on pipe meshes
Converted prefabs to mesh LOD
Cliff progress
Greyboxed coastal cliffs
Prototyped a walkable sloped path that will allow steep cliffs to be climbed
More work on the hill cliffs
Greyboxed coastal rocks and did first placement pass
Deleted obsolote files
Added side by side trees using core/foliage and SpeedTree8Rust shaders