userDamian Lazarskicancel
reporust_rebootcancel

2,123 Commits over 3,134 Days - 0.03cph!

1 Year Ago
Harbor_1 lighting setup for the new island Removed some mesh decals from the rooftops that didn't match HLOD setup Scene2prefab
1 Year Ago
Harbor 1 grounds c prefab
1 Year Ago
Harbor 1 scene cleanup Finalized ground meshes
1 Year Ago
Finished harbor 1 dressing
1 Year Ago
Reserialized materials
1 Year Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
1 Year Ago
Reserialized materials
1 Year Ago
Reserialized more materials
1 Year Ago
Reserialized materials
1 Year Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
1 Year Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
1 Year Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
1 Year Ago
Harbor 1 vertex color and dressing progress
1 Year Ago
Harbor 1 layout and dressing progress
1 Year Ago
Split up harbor crane mesh for gameplay setup
1 Year Ago
Harbor 1 progress backup
1 Year Ago
City hall colliders / glass colliders
1 Year Ago
City hall LODs/prefab
1 Year Ago
City hall progress / almost final LOD0 and vertex AO bake
1 Year Ago
Cityhall progress
1 Year Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
1 Year Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
1 Year Ago
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
1 Year Ago
City hall backup
1 Year Ago
City hall exterior greybox update
1 Year Ago
Rose material tweaks
1 Year Ago
Added dying rose variant Texture tweaks Fuller leaves on green variants
1 Year Ago
Rose meshes / texture / prefabs / billboards
1 Year Ago
merge from main
1 Year Ago
Fixed black cream material on gingerbread tunnel entrances
1 Year Ago
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
1 Year Ago
Orchid material wind changes
1 Year Ago
Orchid / all variants / prefabs / textures and billboards
1 Year Ago
Orchid progress
1 Year Ago
Sunflower meshes / textures / prefabs / LODs/ billboards
1 Year Ago
Hackweek backup
1 Year Ago
merge from main
1 Year Ago
merge from hackweek_cliff_rework
1 Year Ago
Fixed broken cardboard boxes in the second tunnel entrance
1 Year Ago
merge from main
1 Year Ago
Increased the size of terrain collision triggers near the entrances in an attempt to fix Terrain Violation
1 Year Ago
Fixed leaking lights in train_tunnel_stop_a_36m Moved metro map prop in train_tunnel_stop_b_72m because it was overlapping some signs
1 Year Ago
Fixed bright pixel gaps in tunnel slopes
1 Year Ago
Fixed floating tundra berries / fixed berries not being blocked by building topology / added Terrain Topology Set objects to both entrances
1 Year Ago
Moved train signals further away from the track
1 Year Ago
Fixed rail topology not tranferring to entrances
1 Year Ago
Slightly tweaked slope and entrance environment volumes to make the lighting transition slightly smoother
1 Year Ago
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials