userDamian Lazarskicancel
reporust_rebootcancel

2,092 Commits over 3,014 Days - 0.03cph!

11 Months Ago
Fixed black cream material on gingerbread tunnel entrances
12 Months Ago
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
12 Months Ago
Orchid material wind changes
12 Months Ago
Orchid / all variants / prefabs / textures and billboards
12 Months Ago
Orchid progress
1 Year Ago
Sunflower meshes / textures / prefabs / LODs/ billboards
1 Year Ago
Hackweek backup
1 Year Ago
merge from main
1 Year Ago
merge from hackweek_cliff_rework
1 Year Ago
Fixed broken cardboard boxes in the second tunnel entrance
1 Year Ago
merge from main
1 Year Ago
Increased the size of terrain collision triggers near the entrances in an attempt to fix Terrain Violation
1 Year Ago
Fixed leaking lights in train_tunnel_stop_a_36m Moved metro map prop in train_tunnel_stop_b_72m because it was overlapping some signs
1 Year Ago
Fixed bright pixel gaps in tunnel slopes
1 Year Ago
Fixed floating tundra berries / fixed berries not being blocked by building topology / added Terrain Topology Set objects to both entrances
1 Year Ago
Moved train signals further away from the track
1 Year Ago
Fixed rail topology not tranferring to entrances
1 Year Ago
Slightly tweaked slope and entrance environment volumes to make the lighting transition slightly smoother
1 Year Ago
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials
1 Year Ago
Fixed light leaks in another stairwell piece
1 Year Ago
Fixed broken env volume in train tunnel slopes
1 Year Ago
Tweaked lighting inside train tunnel stairwells and corridors to fix light leaks and odd hotspots
1 Year Ago
Added rail topology to train tunnels entrance
1 Year Ago
Tweaked concrete material inside the train tunnels / made a better concrete damage material
1 Year Ago
Tweaked train tunnel lighting to make it closer to how it was on release Reduced intensity of fill lights
1 Year Ago
Scene2prefab to fix broken materials in train tunnel entrances in monuments
1 Year Ago
Tweaked entrance heightmap to fix odd foliage placement
1 Year Ago
Fixed broken vertex alpha in all train tunnel stairwells and corridors
1 Year Ago
Fixed broken AO in tunnel stairwell entrances
1 Year Ago
Deleted unused slopes and prefabs
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Fixed portacabin materials
1 Year Ago
Made triggers fit slopes better to fix broken terrain collisions Tweaked environment volumes to make transition between underground and aboveground smoother
1 Year Ago
Added heightmap mesh for the second entrance
1 Year Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
1 Year Ago
Alternate concrete_generic_ao material to keep visual compatiblity with older tunnel segments
1 Year Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
1 Year Ago
merge from shader-stdblends-extended
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Second entrance mesh progress
1 Year Ago
Second train tunnel entrance progress Setup a basic prefab for the second entrance tunnel variant
1 Year Ago
Slightly tweaked entrance terrain to fit the second entrance variant
1 Year Ago
Set the missing material in the entrance prefab
1 Year Ago
Added missing concrete pavement material
1 Year Ago
Entrance z-fighting fix Fixed broken vertex colors on train tunnel pavements
1 Year Ago
Created a mirrored t-junction prefab Added mirrored tjunction to slope prefabs to match the pipe alignment
1 Year Ago
Added Monument topology to Topology Mask
1 Year Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain