userDamian Lazarskicancel
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2,112 Commits over 3,106 Days - 0.03cph!

10 Months Ago
Deleted old crane meshes
10 Months Ago
Fixed crane texture
10 Months Ago
Replaced junkyard crane prefab with the new mesh
10 Months Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
10 Months Ago
Custom tree for testing
10 Months Ago
Missing files
10 Months Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
10 Months Ago
Coastal cliff whitebox progress / added more slope and bend pieces
11 Months Ago
Tall cliff whiteboxes Test autospawn prefabs Debug scene
11 Months Ago
Rebaked AO on the crane to make the inside slightly brighter
11 Months Ago
Harbor 1 and Harbor 2 scene2prefab
11 Months Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
11 Months Ago
City hall exterior mesh fixes
11 Months Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
11 Months Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
11 Months Ago
Added prevent movement volumes to all crane staircases
11 Months Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
11 Months Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
11 Months Ago
Fixed incorrect material inside cargoship interior
11 Months Ago
Crane LODs and colliders Adjusted all crane prefabs
11 Months Ago
Cherrypick terrain changes from harbor_tweaks_4_cargoship
11 Months Ago
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
11 Months Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
11 Months Ago
Extended crane arm cylinder length
11 Months Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
11 Months Ago
Fixed incorrect terrain height in harbor 1
11 Months Ago
Reserialized materials
11 Months Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
11 Months Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
11 Months Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
11 Months Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
11 Months Ago
manifest
11 Months Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
11 Months Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
11 Months Ago
Assigned correct materials to the harbor crane prefab
11 Months Ago
Finished crane LOD0 and textures
11 Months Ago
Added temp colliders to all harbor_1 grounds prefabs
11 Months Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
12 Months Ago
Speedtree wind test files for Tim
12 Months Ago
Harbor_1 lighting setup for the new island Removed some mesh decals from the rooftops that didn't match HLOD setup Scene2prefab
12 Months Ago
Harbor 1 grounds c prefab
12 Months Ago
Harbor 1 scene cleanup Finalized ground meshes
1 Year Ago
Finished harbor 1 dressing
1 Year Ago
Reserialized materials
1 Year Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
1 Year Ago
Reserialized materials
1 Year Ago
Reserialized more materials
1 Year Ago
Reserialized materials
1 Year Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
1 Year Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress