2,112 Commits over 3,106 Days - 0.03cph!
Replaced junkyard crane prefab with the new mesh
Properly aligned sharp coastal cliffs
Medium cliff variant test
Mid and low coastal cliff variants
Progress on coastal ocean rock prefabs
Coastal cliff whitebox progress / added more slope and bend pieces
Tall cliff whiteboxes
Test autospawn prefabs
Debug scene
Rebaked AO on the crane to make the inside slightly brighter
Harbor 1 and Harbor 2 scene2prefab
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother
Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
City hall exterior mesh fixes
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings
Scene2prefab
Harbor 1 / Harbor 2 scene2prefab
Slightly moved one lootbarrel to prevent it from clipping with a crane
Added prevent movement volumes to all crane staircases
Harbor 1 and 2 scene to prefab to account for crane color changes
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes
Tweaked colors of the Kargo decal
Added padding to the cargo decal to get rid of a bright halo against dark surfaces
Fixed incorrect material inside cargoship interior
Crane LODs and colliders
Adjusted all crane prefabs
Cherrypick terrain changes from harbor_tweaks_4_cargoship
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
Fixed broken lightswitches in harbor 1
Moved bottle prop that was blocking movement
Added new lights pointing at the swing bridge to highlight it at night
Added ladder triggers to some nets on the sides of containers
Added rope ladder to one of the crane arms to allow for traversal in both directions
Scene2prefab
Extended crane arm cylinder length
Fixed some bugs
Added proper ground colliders in harbor_1 and deleted temp ones
Fixed incorrect terrain height in harbor 1
Replaced old cranes in harbor_2
Replaced old portacabin meshes in both harbors
Added doors to all portacabins in harbor_2
Fixed missing ladder trigger in harbor_2
Moved one of the light switches to the rooftop in harbor_1
Harbor_1 / moved broken loot spawnpoints to the new island
Scene2prefab
Multiple harbor_1 bugfixes
Added more zipline points to make it easier to access the cargoship from the rooftop
Slightly expanded dock grounds to make it easier to access side doors from the island
Scene2prefab
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
Added a new door prefab for the cargoship
Added door to the cargoship (currently doesn't work)
Cargoship / added cutouts for side doors and ladders
Improved cargoship hull lods
Fixed materials in the prefab and added ladder triggers
Assigned correct materials to the harbor crane prefab
Finished crane LOD0 and textures
Added temp colliders to all harbor_1 grounds prefabs
Harbor crane / finished LOD0 geometry
Basic textures and materials using packed mask setup / still very WIP
Speedtree wind test files for Tim
Harbor_1 lighting setup for the new island
Removed some mesh decals from the rooftops that didn't match
HLOD setup
Scene2prefab
Harbor 1 grounds c prefab
Harbor 1 scene cleanup
Finalized ground meshes
Finished harbor 1 dressing
Harbor progress
Roof dressing
Overgrowth progress
Material changes to tie everything together
Reserialized more materials
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
Additional walkway staircase meshes
Brick variant prefabs of industrial buildings a and b
Harbor 1 dressing progress