userDamian Lazarskicancel
reporust_rebootcancel

2,143 Commits over 3,165 Days - 0.03cph!

9 Months Ago
More coastal cliff erosion
9 Months Ago
Cliff alignment test scene
9 Months Ago
Coastal rocks prefab tweaks
9 Months Ago
Coastal rocks normal map fixes
9 Months Ago
Coastal rocks / prefabs / LODs and colliders
9 Months Ago
Optimized generation speed for hill cliffs
9 Months Ago
Hill cliff placement progress
10 Months Ago
Hill cliffs progress Rescaled details on coastal cliffs Materials tweaks File cleanup
10 Months Ago
Improved detail size on some cliffs. Reworked eroded edge
10 Months Ago
Cliff progress
10 Months Ago
Merged Jarryd's TerrainHeightSet changes
10 Months Ago
Removed terrain filters from cliff prefabs
10 Months Ago
Hill cliffs test
10 Months Ago
Added AddToHeight to all coastal cliffs
10 Months Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
10 Months Ago
Missing files
10 Months Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
10 Months Ago
Merge from main
10 Months Ago
Craggy cliff test
10 Months Ago
Coastal cliff progress
11 Months Ago
Merge from main
11 Months Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
11 Months Ago
Hill cliffs progress
11 Months Ago
Coastal rocks progress
11 Months Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
12 Months Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
12 Months Ago
Creeping tree wind test prefab and material
12 Months Ago
Fixed flyhack violation when climbing harbor_1 crane ladder
12 Months Ago
Merge from main
12 Months Ago
Attempt at fixing the vent shaft exploit in the oilrig
12 Months Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
12 Months Ago
Deleted old crane meshes
12 Months Ago
Fixed crane texture
12 Months Ago
Replaced junkyard crane prefab with the new mesh
1 Year Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
1 Year Ago
Custom tree for testing
1 Year Ago
Missing files
1 Year Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
1 Year Ago
Coastal cliff whitebox progress / added more slope and bend pieces
1 Year Ago
Tall cliff whiteboxes Test autospawn prefabs Debug scene
1 Year Ago
Rebaked AO on the crane to make the inside slightly brighter
1 Year Ago
Harbor 1 and Harbor 2 scene2prefab
1 Year Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
1 Year Ago
City hall exterior mesh fixes
1 Year Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
1 Year Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
1 Year Ago
Added prevent movement volumes to all crane staircases
1 Year Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
1 Year Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
1 Year Ago
Fixed incorrect material inside cargoship interior