userDamian Lazarskicancel
reporust_rebootcancel

2,271 Commits over 3,499 Days - 0.03cph!

9 Months Ago
Floating cities greybox progress
9 Months Ago
Floating cities progress / visual test for the security tower area
9 Months Ago
Floating cities progress / security tower b
9 Months Ago
merge from main
9 Months Ago
Floating cities greybox progress Security tower greybox
9 Months Ago
Merge from naval update
9 Months Ago
Hura crepitans sapling billboard fix
9 Months Ago
Walkway / greybox progress
9 Months Ago
floating cities walkway and greybox progress
10 Months Ago
Floating city greybox progress
10 Months Ago
Floating city greybox update
10 Months Ago
Hemp material tweaks
10 Months Ago
Wild hemp variant that should be more visible in the jungle
10 Months Ago
Slightly moved lighthouse door to fix lighting issues Adjusted doorway mesh to fix gaps Scene2prefab
10 Months Ago
Added small rock formations to jungle biome to allow for more ore nodes
10 Months Ago
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
10 Months Ago
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
10 Months Ago
Fixed incorrect layers on schizolobium_a
10 Months Ago
Floating cities walkway greybox progress Added prefabs for Hannah and Chris to the scene file
10 Months Ago
floating walkways prefab update
10 Months Ago
Floating cities greybox progress
10 Months Ago
Kapok b and c shadowproxies and setup
10 Months Ago
Fixed floating rock_formation_g on some seeds
10 Months Ago
Hura crepitans saplings / meshes, prefabs and spawn setup
10 Months Ago
More detailed colliders for small rock formations
10 Months Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
11 Months Ago
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
11 Months Ago
Kapok AO shadow proxy
11 Months Ago
Hura crepitans billboard tweaks to make pop-in less obvious
11 Months Ago
Ground foliage geometry optimization
11 Months Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
11 Months Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
11 Months Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
11 Months Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
11 Months Ago
More agressive LOD settings on all jungle bushes
11 Months Ago
Unified wood log culling distances / some were being drawn way too far
11 Months Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
11 Months Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
11 Months Ago
Reducd sapling density by 33 percent
11 Months Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
11 Months Ago
Set ground foliage to use LOD1 as base LOD
11 Months Ago
Fixed colliders in trumpet_tree_saplling b and c
11 Months Ago
Kapok and mauritia billboard dithering fix attempt
11 Months Ago
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
11 Months Ago
manifest
11 Months Ago
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
11 Months Ago
Capsule vine test setup for Ian
11 Months Ago
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
11 Months Ago
Adjusted kapok lods
11 Months Ago
Improved kapok billboard textures / added gradients to mimic shadows