userDamian Lazarskicancel
reporust_rebootcancel

1,958 Commits over 2,800 Days - 0.03cph!

6 Months Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
6 Months Ago
Alternate concrete_generic_ao material to keep visual compatiblity with older tunnel segments
6 Months Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
6 Months Ago
merge from shader-stdblends-extended
6 Months Ago
Merge from shader-stdblends-extended
6 Months Ago
Merge from shader-stdblends-extended
6 Months Ago
Merge from shader-stdblends-extended
6 Months Ago
Second entrance mesh progress
6 Months Ago
Second train tunnel entrance progress Setup a basic prefab for the second entrance tunnel variant
7 Months Ago
Slightly tweaked entrance terrain to fit the second entrance variant
7 Months Ago
Set the missing material in the entrance prefab
7 Months Ago
Added missing concrete pavement material
7 Months Ago
Entrance z-fighting fix Fixed broken vertex colors on train tunnel pavements
7 Months Ago
Created a mirrored t-junction prefab Added mirrored tjunction to slope prefabs to match the pipe alignment
7 Months Ago
Added Monument topology to Topology Mask
7 Months Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain
7 Months Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
7 Months Ago
Entrance collider
7 Months Ago
Entrance LODs
7 Months Ago
Fixed pivot position on one of the slopes LODs
7 Months Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
7 Months Ago
Added monument topology to the entrance scene
7 Months Ago
Train tunnel entrance scene
7 Months Ago
Added a final blend layer to the entrance to simulate large scale AO and dirt Some prefab tweaks
7 Months Ago
Updated entrance prefab with dressing and lights Fixed some mesh errors
7 Months Ago
Train tunnel entrance mesh progress
7 Months Ago
Removed some extra files that were comitted by mistake
7 Months Ago
Merge from uv123-tangent-basis-fix
8 Months Ago
Folding chairs / meshes, textures and prefabs
8 Months Ago
Bathtub prop / textures/ LODs / COL / prefabs
8 Months Ago
hackweek cliff scene backup
8 Months Ago
Hackweek cliff backup
9 Months Ago
merge from main
9 Months Ago
Fixed some industrial lights material being set to "Opaque" instead of "Transparent"
9 Months Ago
Tweaked train tunnel materials that rely on the oil_rig_trims textures. Attempted to make them look like how they did originally before the texture changes Added oil_rig_trims_alt_spec texture
9 Months Ago
Mesh cleanup and LOD setup for slope transitions
9 Months Ago
Missing files
9 Months Ago
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high) Created prefabs with collider setup for all of the above variants Created a playable test scene with each slope variant present
9 Months Ago
More agressive slope angles for testing
9 Months Ago
Fully detailed slope meshes that match regular tunnel segments
9 Months Ago
Fallen water cooler variant
9 Months Ago
Converted deployable lockers from metallic to specular workflow Tweaked static locker materials
9 Months Ago
Converted all variants of light_fixtures_opacity materials from refraction shader to standard This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
9 Months Ago
Fixed an invisible collider near the smoke stack on small oil rig
9 Months Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
9 Months Ago
Tweaked bypass tunnels to add more clearance for trains
9 Months Ago
Slightly tweaked caboose spotlight position
9 Months Ago
Increased clearance on the overpass module entrance
9 Months Ago
Added more clearance to the underground stations to fit in all train module types
9 Months Ago
Fixed a bug where the ceiling in one of the portacabins would disapper on low graphical settings