32,309 Commits over 4,048 Days - 0.33cph!
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
Powerline (zipline) Platform A B C loot spawns, higher = better loot
LoadMapFile uses the cached splat / height map resolution to support loading custom maps
Added fps.limitInBackground client convar that reduces fps cap to 15 while the game isn't in focus
Doesn't apply in the editor as clicking outside the game view in Unity is considered not in focus
Don't report performance analytics while the client is in the background if this setting is on
Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
client.showcaminfo is now saved
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Increased size of prevent building volume around ziplines (this will also remove more trees around ziplines)
Post zipline spawn tree checks are now larger
Cherry picking
74307 (wrong branch)
merge from furnace_ui_rework
merge from general_qol/skipqueue
Animal idle animations now have a randomised cycle offset so they won't play their animation in sync with other animals
Applied to horses, wolves, chickens, bears, boars and stags
Fixed wooden signs not being able to be picked up
Free spray radial option when holding a spray can will now read "Free Spray" instead of "Graffiti Pack" (Will need a phrase rebuild)
Added media directory and playblast timeline asset
Merge from timeline_recorder (cinematic tools, should have no impact at runtime)
Merge from firstpersonspectate (various fixes)
Merge from tools_demo (allows F1 layer toggling in demos)
Updated small and large wooden box desc (needs phase rebuild )
saddle bags inventory slots 6 -> 12
merge from sep22_deployable_fixes
car storage size increase 18 -> 48
Stripping ReflectionProbeEx from everything except WaterSystem (doesn't support our new ambient light, has mostly been disabled for a while)
Moved grass shadows setting from "experimental" section to "graphics" section in the options menu
Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
vent door open/close sounds (small radius)
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Fixed hobo barrel static output slots
Fix hardcore tag in server browser not toggling
Fix exceptions after respawning when a player gets killed mid conversation
Fixed conversation UI remaining active after respawning
Cauldron output and smeltspeed fix
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Revert TriggerTrainCollisions to the pre-73814 version. Revert VehicleWorld layer on train car triggers. Should fix NREs for now and we can try this again another time.
merge from /main/hardcore
merge from /hardcore (phase change)
Attempted fix for MLRS being enabled in hardcore mode until the first server restart
merge from furnace_ui_rework
merge from vm_lighting_fix - need testing, likely to release in post-patch hotfix
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
Scene2Prefab full (except UI prefabs)
Switched item_drop to generic_resizable lootpanel and maxitemcount to 48 to accommodate the updated box containers.
Merge from furnace_ui_rework