branchrust_reboot/maincancel

32,313 Commits over 4,048 Days - 0.33cph!

3 Years Ago
Scene2Prefab full (except UI prefabs)
3 Years Ago
Switched item_drop to generic_resizable lootpanel and maxitemcount to 48 to accommodate the updated box containers.
3 Years Ago
codegen and phrases
3 Years Ago
Merge from furnace_ui_rework
3 Years Ago
f1_grenade_noarms.fbx.meta meta file update only
3 Years Ago
Fixed NRE in TrainCarAudio when spawning a SedanRail. Fixed SedanRail not being mountable anymore.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Remove death info log
3 Years Ago
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3 Years Ago
increased large wooden storage capacity to 48 slots ( was 30 ) increased small wooden storage capacity to 18 slots ( was 12 ) protocol++
3 Years Ago
merge from furnace_ui_rework
3 Years Ago
merge from hardcore
3 Years Ago
NRE fix in KeyCodeEntry.ProcessLastNumberInput
3 Years Ago
Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
3 Years Ago
ThreadAnimator NRE fix
3 Years Ago
Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
3 Years Ago
full manifest update
3 Years Ago
phrases
3 Years Ago
Fixed wooden sign collision and placement issues
3 Years Ago
Subtract my temp debugging
3 Years Ago
Fixed trains not leaving the triggers of other trains if they were destroyed while inside the trigger, due to the entity getting removed from the registry before the trigger exit event
3 Years Ago
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3 Years Ago
Fixed NRE when submitting items in a dropbox
3 Years Ago
Fixed a ladder volume that had gone AWOL. Fixed 3 traffic cones that were terrain diving. Fixed 3 loot boxes that would sometimes spawn kinda janky looking.
3 Years Ago
Some last minute polish: A few splat nudges to fix occasional troublesome autospawn here and there Fixed a sewer entrance where you'd annoyingly get your movement halted by the concrete curb underneath.
3 Years Ago
Update radio stations
3 Years Ago
Temporary debugging for GetTotalPushingMass NRE
3 Years Ago
Hapis: Fixed that stubborn Site A sewer terrain violation issue once and for all.
3 Years Ago
merge from main/sound-misc-aug2022
3 Years Ago
Small Hapis bug fixes: Lake boundary clipping slightly into Oxum subterrain. Clutter spawns on a few terrain holes. One missing ladder volume.
3 Years Ago
Expanded one terrain alpha hole to maybe fix a semi-potato quality issue.
3 Years Ago
Fixed HapisRoadsSplit not having read/write
3 Years Ago
Refactored the Hapis road network mesh: Fixes collisions once and for all. No sinking through anywhere. Smoother driving. 100x better terrain adherence.
3 Years Ago
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3 Years Ago
One more spawn fix.
3 Years Ago
Fixed a floating box spawner Jakob found.
3 Years Ago
Made rock_formation_small read/writable, since a lower LOD mesh inside of it is sometimes used as a colmesh where the dedicated _COL was too inaccurate.
3 Years Ago
Reinforced fix for gliff gap #16
3 Years Ago
Hotfixed newly discovered cliff gap #25.
3 Years Ago
Cherry picking "Tools/Update Loot Tables" NRE edge case fixes
3 Years Ago
merge from furnace_ui_rework
3 Years Ago
merge from hardcore
3 Years Ago
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3 Years Ago
merge from save_228 - fixes
3 Years Ago
merge from hardcore
3 Years Ago
Show demo info on the loading screen when loading a demo
3 Years Ago
merge from save_228
3 Years Ago
Revert cactus 1, 2, 3, 5, 6, 7 and reapplied BoundsCheck component